Primordial Ward

Design invocation [see text]; Level 4


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Effect wall up to 10 ft./level long and 5 ft./level high (S)
Duration 1 round/level
Saving Throw see text; Spell Resistance yes


You invoke the four elements to create a protective wall. When you cast primordial ward, you choose either air, earth, fire, or water. The choice you make determines what sort of ward is created:
  • Air: An invisible vertical curtain of wind appears, functioning as a wind wall spell, except as noted here.
  • Earth: The ward is a swirling barrier of sand and dirt. Creatures passing through the wall must make a successful Fortitude save or be blinded for 1 round. The cloud of dirt and dust is so thick that it blocks line of sight to creatures on the opposite side. It does not hinder movement.
  • Fire: An immobile, blazing curtain of fire springs into existence, functioning as a wall of fire spell, except as noted here. It deals no bonus damage to undead.
  • Water: The ward is a flowing barrier of water. The wall’s space is considered difficult terrain. The water interferes with attacks made through it, providing soft cover (+4 AC) to anyone on the opposite side of the wall. Fire damage dealt through the wall is halved. A creature passing through the wall must hold its breath as if underwater, and is treated as if submersed in flowing water for any effects or weaknesses related to water.

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square primordial wards to enclose specific points. When you cast primordial ward in air, earth, fire, or water form, it is a script of that type.

Overload: For every runic charge overloaded into this script, the radius increases by 10 feet. If at least two revelation runes are used, creatures that fail their Reflex saves are blinded for 1 round by the brilliant flames.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

scroll to top