Primal Vigor

Design invocation (manifestation); Level 8


Casting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


When you cast this script, a shimmering, yellowish aura covers the target’s body. The form bristles and flows, forming into talons and feathers, fur and fangs.

Primal vigor manifests an aura of bestial aspects around the target, granting various enhancements without changing the creature’s actual body. The creature gains one enhancement from each of the following options. For each listed effect, you choose which one to apply:

  • +4 enhancement bonus to either Strength, Constitution, or Dexterity.
  • A climb speed of 60 feet, a swim speed of 60 feet, or a fly speed of 30 feet (good maneuverability).
  • A bite attack, dealing 1d6 damage if Medium (1d4 if Small), or two claw attacks, which deal 1d4 damage if Medium (1d3 if Small).
  • +4 bonus on saving throws against poison and disease
  • Your choice of either the scent ability, low-light vision plus darkvision 60 feet, or the ability to breathe underwater.
  • Resistance 10 against your choice of either acid, cold, electricity, or fire.

The aura does not interfere with the target’s ability to move or its attacks. The aura glows about as strongly as a torch.

Overload: For every runic charge overloaded into this script, you may grant primal vigor to an additional creature. No two targets may be further than 30 feet apart at the time of casting, and they must all receive the same benefits.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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