Gravity Well

Design manipulation (gravity); Level 5


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Area cylinder (20-ft.-radius, 60-ft. high)
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no


You amplify the effects of gravity in the area, causing creatures to feel sluggish and fall under their own weight.

Everything in the target area has its weight doubled (including objects and structures). This may cause certain fragile items to break or cause structures to collapse, subject to GM discretion. Since this affects the items being carried by creatures, this essentially doubles the current carry weight of all creatures in the area, which may put them at a medium or heavy load (or higher). The increased weight causes falling objects and creatures to take double falling damage (and deal double damage to anything they fall on), though it cannot exceed the normal maximum of 20d6 that falling damage allows.

Movement in the area is difficult, halving the movement speed of all creatures. Creatures in the area take a -5 penalty on Acrobatics, Climb, Fly, and Swim checks and cannot take 10 on those checks. Flying creatures must make a Fly check each round (DC 15 + your caster level) or fall to the ground and take falling damage. Creatures on the ground must make a Strength check each round (DC 15) or fall prone. All creatures in the area have their dodge bonuses to AC (if any) reduced by 2 (minimum 0) and take a -2 penalty to attack rolls, but gain a +2 bonus on weapon damage rolls (as their weapons strike with more weight).

Overload: For every runic charge overloaded into this script, you can increase the radius of the area by 5 feet and the height by 10 feet. In addition, each runic charge increases the DC of the Fly checks to continue flying by +2 and Strength checks to stand by +1.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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