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Falsify Senses

Design revelation (thought) [mind-affecting]; Level 3


Casting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration concentration, up to 1 min./level (D)
Saving Throw Will negates; Spell Resistance yes


You can make a creature perceive things incorrectly. The subject sees, hears, and so on whatever you falsify. You cannot create sensory input where none exists to begin with, nor can you completely block out a sensation.

You could make an object or creature look like something or someone else, be in a different position (though in the same space), or sound different. You could make a painful slash feel like a gentle breeze, or make a conversation sound like a riotous crowd.

You can change which sense you falsify each round. You can’t alter the perceived size of an object or creature by more than half with this script. You couldn’t make a fortress appear as a shack, nor a rat appear as a giant.

If the target attempts to cast a spell or script, you can alter its senses in such a way that it becomes disoriented, forcing it to make a concentration check as if entangled or lose the spell.

Because you falsify a victim’s senses directly, the effect works even on a victim who is using a divination or revelation effect or some other non-mundane method of gathering information, assuming you know that the victim is actively using such an effect.

Overload: For every runic charge overloaded into this script, you can target an additional creature. No two targets may be further than 30 feet apart. All targets must be affected in the same manner each round.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore