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Devastation

Design destruction; Level 9

CASTING

Casting Time 1 standard action

EFFECT

Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius cylinder, 60 ft. high
Duration 3 rounds
Saving Throw Fortitude half (object), see text; Spell Resistance yes (object)

DESCRIPTION

A devastation script pulverizes an area with crushing force. Each round on your turn (starting with the round you cast devastation), all creatures and objects in the area take 1d6 damage per two caster levels (max 10d6). This damage bypasses hardness and damage reduction. Creatures are forced to the ground and knocked prone. A Fortitude save halves the damage and negates the prone effect. The ground within the area of devastation is also crushed, making the area difficult terrain. The difficult terrain lasts even when the script ends.

Every round after the first, the radius of devastation increases by 10 feet. Devastation has no effect on incorporeal creatures or creatures without a tangible form, such as a fire elemental.

Overload: For every two runic charges overloaded into this script, the duration increases by 1 round.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore