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Adaptation

Design alteration; Level 6

CASTING

Casting Time 1 standard action

EFFECT

Range personal
Target you
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You grant yourself the ability to adapt to any environment, even those that are outright dangerous. You can adapt to underwater, extremely hot, extremely cold, or airless environments, allowing you to survive as if you were a creature native to that environment. You can breathe and move (though penalties to movement and attacks remain), and you take no damage simply from being in that environment. You need not specify an environment when using this script; your body will instantly adapt to any hostile environment as needed throughout the duration.

Overload: For every runic charge overloaded into this script, you can target an additional willing creature. The creatures must be within 10 feet of you to be targeted with this script, but can then move away from you once the casting is complete. In addition, certain runic charge designs grant additional benefits to each targeted creature, based on the type of charge used:

  • Creation: You become warded against extreme environmental features such as acid, lava, fire, and electricity. Any environmental feature that normally directly deals 1 or more dice of damage per round deals you only half the usual amount of damage.
  • Invocation: You may move through any sort of undergrowth (such as natural thorns, briers, overgrown areas, and similar terrain) and across difficult terrain at your normal speed and without taking damage or suffering any other impairment. Thorns, briers, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
  • Revelation: You adapt to lower lighting conditions, granting you low-light vision and darkvision 60 feet.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore