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Tyrant Cromwell, the Black Knight

Formerly a paladin, now a tyrant, Cromwell grants those whom he calls worthy the power to smite his foes with otherworldly anger and loathing.

Summoning Rules

The following describes the requirements and rituals for binding Tyrant Cromwell.

Spirit Level: 2nd
Constellation: Hero
Binding DC: 18
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

Ceremony: You lay out a white cloth and smear the blood of an enemy you have recently slain onto it.
Manifestation: The blood swirls and writhes into the image of a bloodied knight and a fallen enemy. Tyrant Cromwell stands on top of the corpse as he negotiates with you.

Granted Abilities

Tyrant Cromwell grants the following abilities.

Major Granted Abilities

Vestigial Might: As a swift action, you gain a +2 profane bonus to Strength for 1d4 rounds. This Strength bonus improves to +4 for a 10th level binder. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: Increase the profane bonus provided by vestigial might by +2.

Minor Granted Abilities

Indiscernible Alignment: Divination and scrying spells are unable to determine your alignment while you are bound to Tyrant Cromwell.
Phantom Armor: You gain a +2 insight bonus to your AC. At 6th level and every 3 binder levels thereafter, this bonus increases by +1. The bonus granted by this granted ability is applied to your flat-footed AC and your touch AC.
Savage Attacks: You gain the benefits of Power Attack and Vital Strike for the duration of your pact with Tyrant Cromwell, even if you do not possess their prerequisites.
Weapon Familiarity: You are proficient with the garrote, greatsword, and lance for the duration of the pact.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: You gain blond hair and blue eyes. Whenever you activate one of Tyrant Cromwell’s granted abilities, your face is cast into shadows, making you appear sinister.
Personality: You act reckless and obsessed, causing others to believe you are mad. In addition, when others beg for mercy you instead torture them mercilessly before killing them.
Favored Ally: Any (any Chaotic Evil)
Favored Enemy: Any (any Lawful Good)

Vestigial Companion

You gain a nuglug gremlin as a familiar. Treat your binder level as your wizard level to determine your familiar‘s abilities. You are treated as chaotic evil for the purpose of adjudicating the familiar. This granted ability replaces savage attacks.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi