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Mute Sylvus, Sole Survivor

Mute Sylvus speaks to no one, but those who manage to call forth this troubled survivor are gifted with his haunting prowess.

Summoning Rules

The following describes the requirements and rituals for binding Mute Sylvus.

Spirit Level: 2nd
Constellation: Tree
Binding DC: 17
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • Sylvus’s seal is drawn in the heart of a deep wood.
  • You are an elf or half-elf, or you make hunting calls during the spirit’s manifestation, which requires 2 ranks in Profession (hunter).
  • You place the break of a monstrous bird in the center of the seal. The beak is consumed during manifestation.

Ceremony: You call Sylvus’s name which echoes several times before fading away to the manifestation.
Manifestation: You feel a cold gaze upon you before suddenly experiencing flashes of the terror and panic that Sylvus and his sons felt before returning to reality. Then Sylvus appears and stands diligently before you.

Granted Abilities

Mute Sylvus grants the following abilities.

Major Granted Abilities

Strike True: As a swift action, you gain a +10 bonus on the next attack roll you make during the round you activate this ability. This bonus increases to +20 if you are attacking with a longbow, a shortbow, or a composite bow of either type. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: When you use strike true, you can reduce the attack roll bonus by half in order to apply it to a number of attacks made during the turn equal to your Charisma bonus (maximum 5).

Minor Granted Abilities

Fast Movement: You gain a +10 foot enhancement bonus to your movement speed. This bonus increases by 10 feet for every 6 binder levels beyond 3rd that you possess, to a maximum of +30 feet.
Improvise Weapons: You take no penalty on attack rolls when using improvised or broken weapons.
Master Hunter: You gain an insight bonus on Survival checks equal to 1/2 your binder level. In addition, you gain low-light vision. If you already possess low-light vision, increase the distance you can see in low-light conditions by x1 (x1 to x2, x2 to x3, etc.).
Peerless Archer: While you are bound to Mute Sylvus, you are proficient with longbows and shortbows and gain the benefits of the Precise Shot feat, even if you do not meet its prerequisites.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Scratches from branches and welts from insects cover your body while bird feathers suffuse your hair. Attempts at removing the sign cause the scratches and welts to spread and the feathers to become greater in number.
Personality: You speak tersely, if at all.
Favored Ally: Humanoid (any with ranks in Survival)
Favored Enemy: Magical Beast (any)

Vestigial Companion

You gain the ability to bond to a single friendly creature. This bond is broken if you and the bonded creature are more than 1 mile apart. You share your minor and major granted abilities with the bonded creature as though it had share granted abilities. This granted ability replaces peerless archer.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi