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King Mutaros, Vengeance Unfulfilled

The king who was ended by his own son, Mutaros grants his puissant skill-of-arms to anyone willing to fulfill his vengeance.

Summoning Rules

The following describes the requirements and rituals for binding King Mutaros.

Spirit Level: 9th
Constellation: Noble
Binding DC: 32
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • You present Mutaros with the gift worthy of a king of his time, which requires 18 ranks in Knowledge (history).
  • You sully the likeness of the seal of Tyrant Cromwell, the Black Knight. If you accept this totem, you cannot bind to this spirit until Mutaros departs from your soul.
  • You desecrate the head of an enemy you slew in battle within the seal during Mutaros’s ceremony (the head is consumed in the ceremony).

Ceremony: You read any one of the variants of King Mutaros’s Legend.
Manifestation: As you finish the tale, an illusion rises within the seal. The illusion shows Mutaros’s family betraying him and his kingdom being reduced to rubble. The rubble rises and assembles in the form of a male humanoid, stoically waiting for you.

Granted Abilities

King Mutaros grants the following abilities.

Major Granted Abilities

Spark of Anger: You summon bolts of lightning from the heavens as a standard action, striking a single creature you can see within 100 feet. On a failed Reflex save, the creature takes 20d6 points of electricity damage and is stunned for 1 round. A successful save prevents the stunned condition and reduces the damage by half. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: If you use sparks of anger while outside, this damage is maximized (120 damage, or 60 damage on a successful saving throw).

Minor Granted Abilities

Heartbreak: This ability functions as earthquake, except you can use this ability for a total number of rounds per day equal to your Charisma bonus plus ½ your binder level. These rounds do not need to be used consecutively. Activating this ability is a standard action, but after activating this ability, you can maintain it as a move action.
Legendary Warrior: You gain the benefits of the Two-Weapon Fighting and Double Slice feats. In addition, you can make disarm, sunder, and trip combat maneuvers without provoking attacks of opportunity.
Roar of the King: You unleash a sonic blast as a move action, dealing 5d6 points of sonic damage to all creatures in a 30 foot cone and deafening them for 1 round. A successful Reflex save reduces this damage by half and prevents the deafened condition.
Unstoppable Vengeance: You gain regeneration 5. Your regeneration is overcome by piercing damage and it is suppressed while you are afflicted by the bleed condition.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Ever-bleeding wounds appear on your throat and over your heart. These are the places where Mutaros’s son stabbed him. Whenever you activate one of Mutaros’s granted abilities, salty tears stream down your face.
Personality: You become seized with sadness, though you are compelled to hide your sorrow from those closest to you.
Favored Ally: Humanoid (any lawful)
Favored Enemy: Humanoid (any chaotic)

Vestigial Companion

You gain the service of a resolute weasel familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar’s abilities. You are treated as lawful neutral for the purpose of adjudicating the familiar.

This ability replaces roar of the king.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi