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Evening Star, Bloody Mist of the Hills

It which is not from our world, Evening Star grants its aspects to those who show that they are willing to let it play once more.

Summoning Rules

The following describes the requirements and rituals for binding Evening Star.

Spirit Level: 8th
Constellation: Dark Beyond
Binding DC: 28
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • You possess a fist-sized chunk of star rock or star metal (worth 1,000 gp and consumed in the manifestation).
  • You sacrifice something you love to Evening Star. If it is an object, it must either be a treasured item or worth 5 gp.
  • Your mixture for the ceremony is designed to support an otherworldly being, which requires 16 ranks in Craft (alchemy).

Ceremony: You mix drops of your blood with dung, earth, and burning embers.
Manifestation: The mixture rapidly grows in size and volume, taking on the form of a horrendous aberration. It asks you to play with it in the voice of a child, signaling the pact’s beginning.

Granted Abilities

Evening Star grants the following abilities.

Major Granted Abilities

Wilting Mist: As a standard action, you surround yourself with mist, causing all creatures within 20 feet to make a Fortitude save or take 1d4 points of damage per binder level you possess (you and your vestigial companion are immune to this effect). A successful save reduces this to 5d4 points of damage. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: Creatures that fail their Fortitude save must also succeed on a Will save or become confused for 1 round.

Minor Granted Abilities

Body of Mist: You transform into a mist-like state as a swift action, as gaseous form. You can use this ability for a number of minutes per day equal to your binder level + your Charisma bonus. These minutes do not need to be used consecutively, but they must be spent in 1-minute increments.
Horror from Beyond: You can turn away animals and humanoids. This ability functions as the Turn Undead feat except you do not need to expend uses of channel positive energy to power this ability and your cleric level is equal to your binder level with this feat. A creature that succeeds on its Will save is immune to this ability for 24 hours.
Troll Shape: You take on the aspects of a gray, colorless troll as giant form II. You can transform into any troll allowed by the spell and you can use this ability for a number of rounds per day equal to your binder level + your Charisma bonus. These rounds do not need to be consecutive.
Ventriloquism: This functions as the spell of the same name, except there is no Will save to disbelieve it because it is not an illusion.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Small amounts of blood stream from your mouth, eyes, and other orifices. Whenever you activate one of Evening Star’s granted abilities, small snake-like rivulets squirm beneath your skin.
Personality: You wish to “play” with all other creatures you encounter, seeing them as playmates and toys. You express dismay when others stop playing (die). Love and empathy is near impossible for you to show.
Favored Ally: Aberration (any) and Ooze (any)
Favored Enemy: Animal (any) and Humanoid (any)

Vestigial Companion

You can touch the corpse of a creature that has been dead no more than 1 day per binder level you possess in order to transform it into a vile husk of itself. This functions as simulacrum, using your binder level as the caster level, except the creature is formed from the flesh of the original, reducing the corpse to ash. You may only possess one simulacrum at a time, but unlike other vestigial companions you can create a new one if your old one is destroyed.

This ability replaces troll shape.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi