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Demos Kalagos, Sworn Enemy of Time

The one who tricked time and was tricked in return, Demos grants those who prove themselves as tricksters the ability to trick others with time.

Summoning Rules

The following describes the requirements and rituals for binding Demos Kalagos.

Spirit Level: 6th
Constellation: Thief
Binding DC: 27
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • You place an item worth at least 2,500 gp that you have stolen within the seal. The item is not consumed in the ceremony.
  • You are a gnome, a kobold, or have great knowledge of puzzles, which requires 12 ranks in Disable Device.
  • You can read magic works without support, which requires 12 ranks in Knowledge (arcana).

Ceremony: You perform the ritual to summon a powerful outsider backwards.
Manifestation: You see visions of yourself perform the ritual in all colors of life: child, adolescent, and elder.

Granted Abilities

Demos Kalagos grants the following abilities.

Major Granted Abilities

Time Trick: As a standard action, select 1 other creature within 30 feet. On a failed Will save, any actions it took during the previous round are undone (spells cast are returned to the caster’s memory, limited use items and abilities are not used up, damage taken is restored, and so forth). Others’ actions on previous rounds are unaffected—the target’s allies do not lose flanking bonuses with the target, for instance. After using this ability, it is expended for 5 rounds.
Capstone Empowerment: A creature that fails its Will save is also removed from existence for 1d4 rounds. This functions as a maze spell, but creatures harboring a specific immunity to maze (such as a minotaur) can still be affected by this granted ability.

Minor Granted Abilities

Borrow Time: You can take two swift actions per turn. (You can still only take 1 immediate action per turn.) If you do, you cannot take swift or immediate actions next turn.
Create Trap: You may create a ranger trap as a full-round action, which appears anywhere within 30 feet of you. A trap placed in a space occupied by a creature immediately activates. You may only have one ranger trap active at a time, and creating a new trap causes previous ones and any of their ongoing effects to vanish. A creature that succeeds on its saving throw against one of your traps is immune to all your traps for 24 hours. For information on ranger traps, see the trapper archetype.
Resist Time and Space: You become immune to magical effects that alter your age or teleport you against your will. You only gain this benefit if you show Demos’s sign.
Trapfinding: You gain an insight bonus on Perception checks made to notice traps and Disable Device checks equal to ½ your binder level. You can disarm magical traps as a rogue.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: You randomly appear either one age category older or younger. This does not affect your size category or age modifiers to ability scores. Whenever you activate one of Demos’s granted abilities, your age modification switches (you become younger if you appeared older and vice versa).
Personality: You become moody and argumentative.
Favored Ally: Any (creatures able to cast illusion spells)
Favored Enemy: Any (creatures able to use time travel or teleportation abilities)

Vestigial Companion

Demos Kalagos cannot grant a vestigial companion.

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi