This terror floats beyond the laws of space and time. Dagon grants his worthy binders the power to survive in hostile places and manipulate the flow of time.
The following describes the requirements and rituals for binding Dagon.
Spirit Level: 5th
Constellation: Dark Beyond
Binding DC: 25
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
- You are a strong, experienced swimmer, which requires 10 ranks in Swim.
- You utter Dagon’s true name, which requires 10 ranks in Knowledge (planes).
- Dagon’s seal is drawn within sight of a lake or ocean.
Ceremony: You cook a tentacle of squid or octopus within Dagon’s seal, preparing it to be eaten.
Manifestation: The tentacle writhes in pain as you eat it, spouting curses at you. When it is eaten, Dagon’s voice rises up from your belly, seeking your binding.
Dagon grants the following abilities.
Major Granted Abilities
Delay Harm: As an immediate action, you can delay the onset of a single attack, spell, or similar harmful ability on yourself during the round this granted ability was activated. This ability can delay effects such as the onset of poison, damage dealt by a weapon, or even the effects of a spell. If an attack targets multiple creatures, you delay its effects for yourself only. The effect is delayed for 1 round and the effect cannot be dispelled or negated while delayed. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: Your delay harm delays the onset of effects for 1d4 rounds instead of 1 round
Minor Granted Abilities
Body of Dagon: You transform into a kraken hybrid, gaining a +4 bonus to your Strength and a -2 penalty to your Dexterity as well as a swim speed equal to your base speed. Furthermore, your arms meld into tentacles, preventing you from wielding weapons or performing actions that require hands but granting you 2 tentacle attacks that deal 1d8 points of damage + 1½ times your Strength bonus (1d6 if Small). Activating this polymorph effect is a move action. You can remain in this form for a number of rounds each day equal to your binder level + your Charisma bonus (min. 1). These rounds do not need to be consecutive.
Child of the Deeps: While bound to Dagon you gain an insight bonus on Swim checks equal to ½ your binder level and can breathe underwater.
Dagon Knows: Each day, you may ask Dagon a number of questions equal to ½ your binder level. Asking Dagon a question functions as a divination spell using your binder level as your caster level. Increase your chance of failure by 50% if you qualify as Dagon’s favored enemy. Your chance of success with this ability is 100% if you qualify as Dagon’s favored ally.
Whispers of Dagon: You can make Knowledge checks untrained and you gain an insight bonus on Knowledge checks equal to ½ your binder level.
The spirit affects you in the following ways:
Physical Sign: Your skin turns an oceanic shade of blue and green. Whenever you activate one of Dagon’s granted abilities, small tentacles sprout and writhe across your skin.
Personality: You ask inappropriate questions to new people you meet and enter water whenever possible.
Favored Ally: Aberration (any)
Favored Enemy: Animal (creatures with the aquatic subtype) and Humanoid (any)
You gain the service of a zombie cohort. The zombie’s hit dice are exactly 2 less than your own including its bonus hit dice and it possesses a swim speed equal to its base speed. The zombie follows your commands for the duration of the pact as though you had cast command undead on it.
This ability replaces body of Dagon.
Pact Magic Unbound, Vol. 1. Copyright, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi