Minimum Spell Level: 8th.
You can choose to heal undead with your energy blast. When you hit a target with your energy blast, you can spend a swift action to give it 2 temporary negative levels (Fortitude negates).
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.
A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.
The Book of Many Things © 2018, Samurai Sheepdog; Author: Kevin Glusing