Path of the Crafter

A vizier who chooses the path of the crafter has an innate understanding which provides the ability to influence the flow of energy through inanimate objects. As he grows in cunning and experience, his gifts allow him to use his chakra to bind raw magical essence into inanimate objects, turning them into potent arcane tools. The vizier gains a bonus equal to 1/2 his class level on all skill checks made as part of the crafting process. In addition, any time an ally within 30 feet of the crafter activates a magic item to cast a spell, they may treat the caster level of the spell as 1 higher than normal, or increase the DC of the activated spell by +1.

In addition, at first level he gains the following ability:

Transfer the Essence (Su)

The crafter’s experience controlling the flow of magical essence between him and the items he creates leads to a potent insight into the very nature of magical energy. A crafter can spend one hour of uninterrupted concentration to transfer magical enhancements between similar items, exchanging the magical enhancements and abilities of two like items; weapons to weapons, armor to armor, shields to shields etc. The crafter must completely exchange the properties of both weapons when using the ability in this way. For example, a crafter could take a +1 halberd and a +3 flaming longsword and swap the magical essences between them, resulting in a +3 flaming halberd and a +1 longsword. Both items must be legal targets for all abilities swapped this way. Additionally, the crafter can use this ability to transfer charges between wands or staves whose highest level spells are the same; for example, the crafter could transfer charges from a wand of cure light wounds to recharge a wand of shield. When using transfer the essence in this fashion, the vizier may choose to transfer any number of charges currently held in one target to the other. Neither use of this ability works when attempted on cursed or intelligent items, or on artifacts.

At 5th level, the vizier gains Craft Wondrous Item as a bonus feat.

At 9th level, he gains Forge Ring as a bonus feat.

At 13th level, he gains Craft Staff as a bonus feat.

At 17th level, the vizier reduces the cost to create wondrous items, rings, and staves by 25%.

Section 15: Copyright Notice

Akashic Mysteries, © 2014 Dreamscarred Press; Author: Michael Sayre

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