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Regnant Magister (Vizier Archetype)

Vizier’s are accounted by many as the preeminent masters of shaping akasha and essence to purpose. For some viziers mastery of just this one mystical source is not enough, and they work to expand their reach. In the course of their study into other forms of power they find their way down the paths of arcane, divine, or even psychic magic.

Magisterial Veilweaving

By expanding their power into other realms, regnant magisters lose sight somewhat of their original path. The regnant magister reduces the number of veils they can have shaped by 1 at 1st level and again at 12th level.

The regnant magister does not gain access to the Ring slot. Instead a regnant magister gains access to the Voice slot, selecting veils from the list available to the fisherking, and can bind veils shaped in the Voice slot starting at 9th level. At 15th level the regnant magister can shape and bind up to two veils which occupy the Voice slot.

This ability alters veilweaving and replaces ring binding and twinveil ring.

Spell Lore

At 1st level a regnant magister gains a limited ability to cast spells and must choose to be an arcane, divine, or psychic spellcaster. Depending on the choice made the regnant magister casts spells drawn from the sorcerer/wizard, cleric/oracle, or psychic spell list respectively. Once this choice is made it can’t be changed. The regnant magister can bind essence into this ability.

Unlike normal spellcasters a regnant magister does not have a base daily spell allotment, instead the number of spells they can cast per day is based on the amount of essence bound into this ability. The regnant magister’s vizier level is used to determine the essence capacity of this ability instead of his character level. For the first point of essence bound in this ability the regnant magister gains 1 spell slot. For every 2 additional essence bound in this ability they gain 1 additional spell slot(ex. 2 slots when 3 points are bound). Each spell slot gained is always of the highest level of spell that the regnant magister knows based on their class level.

To learn or cast a spell, a regnant magister must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a regnant magister’s spell is equal to 10 + the spell’s level + the regnant magister’s Intelligence modifier. The regnant magister’s selection of spells is limited. A regnant magister begins play knowing two 1st-level spells of the regnant magister’s choice. At each new vizier level, a regnant magister learns one or more new spells, as indicated on Table: Regnant Magister Spells Known. Upon reaching 4th level, and at every even-numbered vizier level after that (6th, 8th, and so on), a regnant magister can choose to learn a new spell in place of one they already know. In effect, the regnant magister loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A regnant magister may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that they gain new spells known for the level.

Unlike a wizard or a cleric, a regnant magister need not prepare spells in advance. A regnant magister can cast any spell they know at any time, assuming they have spell slots available to do so.

This ability replaces eldritch insight and mystic attunement.

Badge of Office

At 1st level, the regnant magister gains an arcane bond, as a wizard equal to his class level, with an object that reflects their magical training called a badge of office. An arcane badge of office trails streamers of colorful smoke, a divine badge of office glows with holy or profane light, and scintillating mandalas swim across the surface of a psychic badge of office. Their vizier levels stack with any wizard levels they possess when determining the powers of their bonded object. Once per day, the regnant magister’s bonded item allows them to cast any one of his spells known (unlike a wizard’s bonded item, which allows them to cast any one spell in their spellbook).

This ability does not allow the regnant magister to have both a familiar and a bonded item.

While holding or wearing their badge of office the regnant magister can take a point of essence burn as an immediate action, to use their Intelligence modifier in place of their Charisma modifier when making a Diplomacy, Intimidate, or Use Magic Device check.

This ability can be used a number of times per day equal to the regnant magister’s veilweaving modifier.

Regnant Magister Spells Known
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 2
2nd 2
3rd 3
4th 3 1
5th 4 2
6th 4 2 1
7th 5 3 2
8th 5 3 2 1
9th 5 4 3 2
10th 5 4 3 2 1
11th 5 5 4 3 2
12th 5 5 4 3 2 1
13th 5 5 4 4 3 2
14th 5 5 4 4 3 2 1
15th 5 5 4 4 4 3 2
16th 5 5 4 4 4 3 2 1
17th 5 5 4 4 4 3 3 2
18th 5 5 4 4 4 3 3 2 1
19th 5 5 4 4 4 3 3 3 2
20th 5 5 4 4 4 3 3 3 3
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The Fisherking © 2020, d20pfsrd.com Publishing; Author: James Ray.