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Necromancer Spells (3pp)

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

 

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Necromancer Spells
Spell Name Comp. Description Source
Arcane Mark   Inscribes a rune on an object or creature. CRB
Bleed   Cause a stabilized creature to resume dying. CRB
Daze   Humanoid creature with 4 HD or less loses next action. CRB
Detect Magic   Detects spells and magic items within 60 ft. CRB
Ghost Sound   Figment sounds. CRB
Grave Words   Force a corpse to babble. PRG:OA
Mage Hand   5-pound telekinesis. CRB
Putrefy Food and Drink   Makes food and water inedible. APG
Touch of Fatigue   Touch attack fatigues target. CRB

Hides presence of a spell from detect magic.APG

1st-Level Necromancer Spells
Spell Name Comp. Description Source
Bane   Enemies take –1 on attack rolls and saves against fear. CRB
Cause Fear   One creature of 5 HD or less flees. CRB
Deathwatch   Reveals status of dying subjects within 30 ft. CRB
Decompose Corpse   Turn a corpse into a clean skeleton. UM
Detect Undead   Reveals undead within 60 ft. CRB
Diagnose Disease   Detect and identify diseases. UM
Doom   Subject takes –2 penalty on everything. CRB
Mask Dweomer   Hides presence of a spell from detect magic. UC
Undetectable Alignment   Conceals alignment for 24 hours. CRB

2nd-Level Necromancer Spells
Spell Name Comp. Description Source
Animate Dead, Lesser   Create one skeleton or zombie. UM
Blindness/Deafness   Makes subject blinded or deafened. CRB
Blood Biography   Learn about a creature with its blood. APG
Command Undead   Undead creature obeys your commands. CRB
Companion Life Link   Sense wounded companion. ACG
Gentle Repose   Preserves one corpse. CRB
Ghostbane Dirge   Nonmagical weapons harm incorporeal. APG
Ghostly Disguise   You look like a ghost of yourself. UM
Life Pact   Creatures donate hp to stabilize fallen ally. ACG
Scare   Frightens creatures of less than 6 HD. CRB
Sentry Skull   Turn a severed head into a magical sentry. ARG
Severed Fate   Target becomes unable to use hero points. APG
Status   Monitors condition, position of allies. CRB

3rd-Level Necromancer Spells
Spell Name Comp. Description Source
Cackling Skull   Skull acts as magic mouth. UM
Cup of Dust   Causes a creature to become dehydrated. APG
Diminish Plants   Reduces or blights plants. CRB
Halt Undead   Immobilizes undead for 1 round/level. CRB
Howling Agony   Screaming pain limits the target’s actions. UM
Marionette Possession   As magic jar, but limited. UM
Ray of Exhaustion   Ray makes subject exhausted. CRB
Speak with Dead   Corpse answers one question/two levels. CRB

4th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance, Lesser   Ignore penalties from middle age. UM
Anti-Incorporeal Shell   Incorporeal creatures stay away. ACG
Aura of Doom   Creatures in your aura become shaken. UM
Blight   Withers one plant or deals damage to plant creature. CRB
Death Ward   Resist death spells and negative energy. CRB
Fear   Subjects within cone flee for 1 round/level. CRB
Ghostbane Dirge, Mass   Ghostbane dirge affects more. APG
Shadow Step   Teleport from one shadow to another. UM
Speak with Haunt   Haunt answers one question/2 levels. ACG

5th-Level Necromancer Spells
Spell Name Comp. Description Source
Nightmare   Sends vision dealing 1d10 damage, fatigue. CRB
Rest Eternal   Dead creature cannot be revived. APG
Shadow Walk   Step into shadow to travel rapidly. CRB
Suffocation   Target quickly suffocates to death. APG
Unhallow   Designates location as unholy. CRB
Unwilling Shield   Subject shares wounds you receive. APG
Waves of Fatigue   Several targets become fatigued. CRB

6th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance   Ignore penalties from old age. UM
Antilife Shell   10-ft.-radius field hedges out living creatures. CRB
Contingency   Sets trigger condition for another spell. CRB
Repulsion   Creatures can’t approach you. CRB
Spellstaff   Stores one spell in wooden quarterstaff. CRB
Twin Form   Creates controllable duplicate of you. APG

7th-Level Necromancer Spells
Spell Name Comp. Description Source
Age Resistance, Greater   Ignore penalties from age. UM
Blasphemy   Kill, paralyze, weaken, or daze nonevil subjects. CRB
Ethereal Jaunt   You become ethereal for 1 round/level. CRB
Phantasmal Revenge   Ghost from corpse hunts killer. APG
Symbol of Weakness   Rune weakens nearby creatures. CRB
Waves of Exhaustion   Several targets become exhausted. CRB

8th-Level Necromancer Spells
Spell Name Comp. Description Source
Antipathy   Object or location repels certain creatures. CRB
Curse of Night   Curse an area with eternal night. PRG:HA
Death Clutch   Rip out someone’s heart. PRG:HA
Horrid Wilting   Deals 1d6/level damage within 30 ft. CRB
Symbol of Death   Triggered rune kills nearby creatures. CRB

9th-Level Necromancer Spells
Spell Name Comp. Description Source
Cursed Earth   Harm plants or creatures, or raise zombies. UM
Etherealness   Travel to Ethereal Plane with companions. CRB
Soul Bind   Traps newly dead soul to prevent resurrection. CRB
Suffocation, Mass   One creature/level suffocates to death. APG
Wail of the Banshee   Deals 10 damage/level to creatures. CRB