Magic >Spells by Class >

Spiritualist

Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Spiritualist Spells
Spell Name Comp. Description Source
Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect psychic significance
Find psychically charged items. PRG:OA
Grave words
Force a corpse to babble. PRG:OA
Guidance
Touched creature gains +1 on one attack roll, saving throw, or skill check. PRG:CRB
Light
Object shines like a torch. PRG:CRB
Mage hand
5-pound telekinesis. PRG:CRB
Mending
Makes minor repairs on an object. PRG:CRB
Message
Whisper conversation at distance. PRG:CRB
Open/close
Opens or closes small or light things. PRG:CRB
Read magic
Read scrolls and spellbooks. PRG:CRB
Resistance
Touched creature gains +1 on saving throws. PRG:CRB
Stabilize
Cause a dying creature to stabilize. PRG:CRB
Telekinetic projectile
Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
Virtue
Touched creature gains 1 temporary hp. PRG:CRB

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1st-Level Spiritualist Spells
Spell Name Comp. Description Source
Alarm
Wards an area for 2 hours/level. PRG:CRB
Alter winds


Anticipate peril
Target gains a bonus on one initiative check. PRG:UM
Burst of adrenaline
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of insight
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Cause fear
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge object
Infuse psychic energy and ownership history into an item. PRG:OA
Chill touch


Comprehend languages
You understand all spoken and written languages. PRG:CRB
Cure light wounds


Dancing Darkness
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PPC:BoS
Deathwatch
Reveals how near death subjects within 30 ft. are. PRG:CRB
Decompose corpse
Turn corpse into clean skeleton. PRG:UM
Detect chaos/evil/good/law


Detect undead
Reveals undead within 60 ft. PRG:CRB
Discern next of kin
Read the target’s mind to learn about its family. PRG:ACG
Doom


Endure elements


Expeditious retreat
Your base land speed increases by 30 ft. PRG:CRB
Feather fall


Grasping Corpse M Cause a corpse to grab or trip a foe. PRG:HA
Identify
Gives +10 bonus to identify magic items. PRG:CRB
Inflict light wounds


Mage armor


Magic fang


Mindlink
Communicate a great deal of information in an instant. PRG:OA
Obscuring mist


Phantom blood


Protection from Chaos/Evil/Good/Law
+2 to AC and saves, plus additional protection against selected alignment. PRG:CRB
Psychic reading
Read surface thoughts to learn information about a subject. PRG:OA
Remove fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Remove sickness


Sanctify corpse


Sanctuary


Shield
Invisible disc gives +4 to AC, blocks magic missiles. PRG:CRB
Summon monster I
Summons extraplanar creature to fight for you. PRG:CRB
Telempathic projection
Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Touch of Gracelessness
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Unseen servant
Invisible force obeys your commands. PRG:CRB
Ventriloquism
Throws voice for 1 min./level. PRG:CRB

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2nd-Level Spiritualist Spells
Spell Name Comp. Description Source
Absurdity
Threats seem like a ridiculous farce. PRG:HA
Aid


Animate dead (lesser)


Augury


Bloodbath F Cause yourself and enemies to bleed. PRG:HA
Blur
Attacks miss subject 20% of the time. PRG:CRB
Boneshaker F Momentarily control a living or undead creature’s skeleton. PRG:HA
Calm spirit
Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Catatonia
Make a willing target appear to be dead. PRG:OA
Cure moderate wounds


Death knell


Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Disfiguring Touch
Target becomes disfigured. PRG:UM
Emotive block
Add an emotion component to all of the target’s spells. PRG:OA
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Gentle repose


Force Sword
You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPC:AA
Ghost whip
Create a ghost touch whip that passes through objects. PRG:OA
Ghoul Touch
Paralyzes one subject, which exudes stench that makes those nearby sickened. PRG:CRB
Inflict moderate wounds


Inflict pain
Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate psychic duel
Start a psychic duel between yourself and another creature. PRG:OA
Invisibility
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Levitate
Subject moves up and down at your direction. PRG:CRB
Life Pact
Affected creatures automatically donate hp to stabilize fallen ally. PRG:ACG
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Mind Over Matter
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Mindshock
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Misdirection
Misleads divinations for 1 creature or object. PRG:CRB
Object reading
Read psychic impressions left on an object. PRG:OA
Phantom steed


Phantom Trap M Makes item seem trapped. PRG:CRB
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Protection from Arrows
Subject gains DR 10/magic against ranged attacks. PRG:CRB
Protective Penumbra
Shadow protects the target from light. PRG:UM
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Purge spirit
Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Remove paralysis


Resist Energy
Ignores first 10 (or more) points of damage per attack from specified energy type. PRG:CRB
Restoration (lesser)


Scare
Frightens creatures of less than 6 HD. PRG:CRB
See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks. PRG:CRB
Spiritual Squire
An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). PPC:AMH
Spiritual weapon


Status


Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Summon monster II


Surmount affliction


Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze
Illusory fog obscures vision. PRG:ACG

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3rd-Level Spiritualist Spells
Spell Name Comp. Description Source
Analyze aura
Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Animate dead


Appearance of Life M Undead appear to be alive. PRG:HA
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Aura Sight
Alignment auras become visible to you. PRG:ACG
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Blindness/Deafness
Makes subject blinded or deafened. PRG:CRB
Clairaudience/clairvoyance


Cloak of winds


Condensed ether
Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Contagious zeal
Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Create Armaments
You create one non-magical weapon, shield, or set of armor but it might be broken condition. PPC:AA
Cure serious wounds


Deft Digits
You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PPC:AA
Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Dispel magic


Displacement


Ectoplasmic snare
Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Ethereal fists
Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Flesh Puppet M Control a zombie in human guise. PRG:HA
Fly


Force punch


Gaseous form


Haste


Helping hand


Heroism
Gives +2 bonus on attack rolls, saves, skill checks. PRG:CRB
Hostile levitation


Howling agony


Inflict serious wounds


Invisibility Purge


Locate Object
Senses direction toward object (specific or type). PRG:CRB
Magic circle against chaos/evil/good/law


Magic fang (greater)


Mindlocked Messenger


Minor creation


Nondetection


Object Possession (lesser)
Project your soul into an object, animating it. PRG:OA
Obscure Object
Masks object against scrying. PRG:CRB
Pack Empathy
Create an empathic bond with allies. PRG:UI
Pain Strike


Phantom Driver


Phantom Steed


Protection from Energy


Ray of exhaustion


Remove blindness/deafness


Remove Curse
Frees object or person from curse. PRG:CRB
Remove disease


Retributive Reparations
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. PPC:OO
Revenant Armor
When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PPC:AMH
Riding possession
As possession, but you observe instead of control the subject. PRG:OA
Rigor Mortis
Painfully swell a target’s joints. PRG:HA
Sands of time


Scales of Deflection
Brilliant draconic iconography matching your draconic heritage. PPC:LoD
Sealed life
Prevent a creature from transferring life force to or from others. PRG:OA
Seek thoughts


Selective Alarm
As alarm, but only against selected creatures. PRG:UI
Sessile spirit
Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Shield of Darkness
You shield yourself with darkness. PPC:BoS
Slow


Speak with dead


Spirit-bound blade
Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Summon monster III


Tongues


Twilight knife


Undead anatomy I


Unliving rage


Vampiric touch


Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Waves of Blood
A cone of blood pushes creatures, sickens them, and makes the ground slick. PRG:HA
Wind wall


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4th-Level Spiritualist Spells
Spell Name Comp. Description Source
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Anti-incorporeal shell


Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Aura alteration
Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Aura of doom


Black tentacles


Confusion


Conjuration Foil
Interfere with nearby teleportation effects. PRG:UI
Crushing despair


Cure critical wounds


Death ward


Debilitating portent


Decollate
A target can safely remove its head. PRG:HA
Detect scrying


Dimension door


Dimensional anchor


Divination


Ectoplasmic Hand
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. PPC:OO
Enervation


Entrap spirit
Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Erase impressions
Erase psychic impressions from an object. PRG:OA
Ethereal envelope
Shroud your unconscious self in a cocoon on the Ethereal Plane. PRG:OA
Etheric shards
Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)


Fear


Flesh Puppet Horde M Control multiple zombies in human guise. PRG:HA
Freedom of movement


Ghost Brand
Allow an item to transform into a brand and back. PRG:UI
Hollow Heroism
Provide a heroism effect that you can reverse at any time. PRG:UI
Hunger for Flesh
Give a creature a bite attack and a hunger for its own kind’s flesh. PRG:HA
Imbue with spell ability


Inflict critical wounds


Invisibility (greater)


Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Locate creature


Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Mind swap
Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe
Erase a portion of the target’s mind and experiences, inflicting Negative levels. PRG:OA
Mirror transport


Neutralize poison


Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal killer


Phantom chariot


Phantom steed (communal)


Possession
Project your soul into a creature’s body. PRG:OA
Quieting Weapons
Weapons make no sound and quiet their victims. PRG:UI
Red Hand of the Killer
Stain the hand of a creature’s killer red. PRG:UI
Remove Curse
Frees object or person from curse. PRG:CRB
Restoration


Shadow conjuration


Shadowform
You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PPC:BoS
Shadow step


Slough
Slough off a target’s skin. PRG:HA
Solid fog


Speak with haunt


Spell immunity


Spiritual ally


Summon monster IV


Telekinetic charge


Telekinetic maneuver
Perform a telekinetic combat maneuver. PRG:OA
Terrible remorse


Thoughtsense
Automatically detect nearby conscious creatures. PRG:OA
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PRG:HA
Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Wall of Bone M Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT

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5th-Level Spiritualist Spells
Spell Name Comp. Description Source
Banishing Blade
You imbue a weapon with the ability to bull rush a creature. PPC:AA
Break enchantment


Breath of life


Call spirit
Make the spirit of one creature manifest. PRG:OA
Cloudkill


Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Contact other plane


Curse (major)


Dismissal


Disrupting weapon


Dominate person


Dream


Ethereal envelopment
As ethereal envelope, but able to affect an unwilling creature. PRG:OA
False vision


Feast on fear


Feeblemind


Fickle winds


Flesh Wall M Create a wall of zombies. PRG:HA
Foster hatred
Cause creatures to hate one type of creature. PRG:OA
Glimpse of Truth
Gain true seeing for 1 round. PRG:UI
Incorporeal chains
Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. PRG:OA
Inflict pain (mass)
As inflict pain, but affecting one creature per level. PRG:OA
Mage’s faithful hound


Mage’s private sanctum


Mindfog


Nightmare


Object possession
As lesser object possession, but with a larger object. PRG:OA
Overland flight


Pain strike (mass)


Phantasmal web


Phantom Limb
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. PPC:OO
Plane shift


Planar adaption


Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Prying eyes


Raise dead


Repair undead (mass)


Remote viewing
Gain psychic impressions from a distant location. PRG:OA
Scrying


Secret chest


Sending


Shadow body
Turn your body into a living shadow. PRG:OA
Shadow evocation


Slay living


Spell resistance


Suffocation


Summon monster V


Telekinesis


Telepathic bond


Teleport


Undead anatomy II


Vampiric shadow shield


Wall of ectoplasm
Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
Wall of sound


Waves of fatigue


Withdraw affliction
Remove an affliction and inflict it on another creature. PRG:OA
Wither Limb
Make one of the target’s limbs useless. PRG:HA

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6th-Level Spiritualist Spells
Spell Name Comp. Description Source
Alleviate Corruption M Attempt to weaken a corruption’s effect at risk to yourself. PRG:HA
Analyze dweomer


Baleful Shadow Transmutation
You infuse a target’s shadow with energies from the Shadow Plane. PPC:BoS
Banishment


Banshee blast


Circle of death


Create undead


Disintegrate


Dispel magic (greater)


Dissolution
You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. PPC:AA
Ectoplasmic eruption
Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. PRG:OA
Enemy Hammer
Allows you to telekinetically use a creature as a weapon. PRG:APG
Eyebite
Target becomes panicked, sickened, and comatose. PRG:CRB
Find the path


Getaway
Teleports you and select creatures to predetermined location. PRG:APG
Harm


Heal


Heroism (greater)


Hunger for Flesh, Mass
Give creatures bite attacks and a hunger for their own kind’s flesh. PRG:HA
Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Leashed Shackles
Target is restricted to a specific location. PRG:UM
Legend Lore MF Lets you learn tales about a person, place, or thing. PRG:CRB
Mislead
Turns you invisible and creates illusory double. PRG:CRB
Object possession (greater)
As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Phasic Challenge
Target one enemy and one willing ally. Both targets remain visible and audible, and can see and hear other creatures, but cannot physically interact with any creature save one another. PPC:MaTT
Possession (greater)
As possession, but your body vanishes. PRG:OA
Prognostication
Gain cryptic information from further in the future than divination. PRG:UI
Repulsion F Creatures can’t approach you. PRG:CRB
Sealed life (greater)
As sealed life, plus death ward and immunity to soul transference. PRG:OA
Shadow Transmutation
You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. PPC:BoS
Shadow Walk
Step into shadow to travel rapidly. PRG:CRB
Summon monster VI


Telepathy
Communicate mentally with creatures within 100 ft. PRG:OA
Transformation M You gain combat bonuses. PRG:CRB
True Seeing M Lets you see all things as they really are. PRG:CRB
Umbral Strike
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PPC:BoS
Undead anatomy III


Undeath to Death
Destroys 1d4/level HD of undead (max. 20d4). PRG:CRB
Unshakable zeal
Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA
Unwilling Shield M Subject shares wounds you receive. PRG:APG

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