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Druid







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Third Party Druid Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Druid Spells (Orisons)
Spell NameComp.DescriptionSource
Create Water Creates 2 gallons/level of pure water.PRG:CRB
Detect Magic Detects spells and magic items within 60 ft.PRG:CRB
Detect Poison Detects poison in one creature or object.PRG:CRB
Enhanced Diplomacy Touched creature gains +2 on one Diplomacy or Intimidate check.TEoG
Flare Dazzles one creature (–1 penalty on attack rolls).PRG:CRB
Guidance +1 on one attack roll, saving throw, or skill check.PRG:CRB
Know Direction You discern north.PRG:CRB
Light Object shines like a torch.PRG:CRB
Mending Makes minor repairs on an object.PRG:CRB
Purify Food and Drink Purifies 1 cu. ft./level of food or water.PRG:CRB
Read Magic Read scrolls and spellbooks.PRG:CRB
Resistance Subject gains +1 bonus on saving throws.PRG:CRB
Spark Ignites flammable objects.PRG:APG
Stabilize Cause a dying creature to stabilize.PRG:CRB
Virtue Subject gains 1 temporary hp.PRG:CRB

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1st-Level Druid Spells
Spell NameComp.DescriptionSource
Abstemiousness Enhances a small handful of food to feed a creature for a day.PC:FoB
Acid Maw Your animal companion’s bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.ACG:O
Advanced Scurvy A living touched target contracts an advanced form of scurvy.PAP55:WM
Air Bubble Creates a small pocket of air around your head or an object.PRG:UC
Alter Winds Increase/decrease strength of natural winds.PRG:APG
Ant Haul Triples carrying capacity of a creature.PRG:APG
Aspect of the Falcon Gives bonuses on Perception checks and ranged attacks.PRG:APG
Aspect of the Nightingale You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.PCS:ISG
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only.PRG:ARG
Bristle Trade natural armor bonus for a bonus on attacks with natural weapons.PRG:APG
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage.CEoD
Call Animal Calls the nearest wild animal of the designated type with CR equal to or less than your caster level.PRG:APG
Calm Animals Calms 2d4 + level HD of animals.PRG:CRB
Charm Animal Makes one animal your friend.PRG:CRB
Cheetah’s Sprint A wild surge of energy courses through your body and propels you into a sprint.PPC:HotW
Cloak of Shade Reduces effects of sun exposure and heat.PRG:APG
Commune with Birds You can ask birds a question.PRG:ARG
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).PRG:CRB
Damp Powder Ruins ammunition loaded in the targeted firearm.PRG:UC
Deadeye’s Lore  PRG:UC
Decompose Corpse Turn a corpse into a clean skeleton.PRG:UM
Detect Aberration Reveals presence of aberrations.PRG:APG
Detect Animals or Plants Detects kinds of animals or plants.PRG:CRB
Detect Snares and Pits Reveals natural or primitive traps.PRG:CRB
Detect the Faithful You can detect other worshipers of your deity.PRG:UI
Diagnose Disease Detect and identify diseases.PRG:UM
Dream Feast Target awakens from normal rest as if ate and drank a nutritious meal.RotR
Endothermic TouchDF/MSlow the metabolism and other bodily functions of a creature for a short amount of time.PRG:MC
Endure Elements Exist comfortably in hot or cold regions.PRG:CRB
Entangle Plants entangle everyone in 40-ft. radius.PRG:CRB
Expeditious Construction You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet).PPC:AA
Expeditious Excavation Moves 5-ft. cubes of earth.PRG:APG
Faerie Fire Outlines subjects with light, canceling blur, concealment, and the like.PRG:CRB
Feather Step Ignore movement penalty in difficult terrain.PRG:APG
Firebelly A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies).ISG
Flare Burst As flare, but all creatures within 10 ft.PRG:APG
Frostbite Target takes cold damage and is fatigued.PRG:UM
Gentle Breeze Light wind protects one target from clouds, gases, heat, and vapors.PRG:ACG
Goodberry 2d4 berries each cure 1 hp (max 8 hp/24 hours).PRG:CRB
Hairline Fractures Reduce the hardness of a stone object or lower the AC of an earth-type creature.FoP
Heightened Awareness Your recall and ability to process information improve.PRG:ACG
Hide from Animals Animals can’t perceive one subject/level.PRG:CRB
Hydraulic Push Wave of water bull rushes an enemy.PRG:APG
Ice Armor You create a suit of armor made of ice which offers the same protection as a breastplate, except it has hardness 0 and 30 hit points. ISG
Itching Curse Curse target with a distracting, unbearable itch.PPC:MaTT
Jump Subject gets bonus on Acrobatics checks.PRG:CRB
Keen Senses Gain +2 Perception and low-light vision.PRG:CRB
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it.PRG:UC
Longstrider Your speed increases by 10 ft.PRG:CRB
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls.PRG:CRB
Magic Stone Three stones gain +1 on attack rolls, deal 1d6+1 damage.PRG:CRB
Marid’s Mastery If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4.PRG:ARG
Mighty Fist of the EarthDFMake an unarmed strike attack roll against a target at distance.PRG:ARG
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time.PRG:ACG
Mudball Range touch attack that cause the target to be blinded.PRG:ARG
Nature’s Paths The target instinctively knows the shortest, easiest, and fastest way through the wilderness.PPC:HotW
Nauseating Dart Poisonous stinger deals 1d2 damage and sickens target.PRG:ACG
Negate Aroma Subject cannot be tracked by scent.PRG:APG
Nereid’s Grace Gain a deflection bonus to AC and CMD equal to your Cha bonus.PRG:ARG
Obscuring Mist Fog surrounds you.PRG:CRB
Obscure Poison Make it harder to detect a poison or a venomous creature.PRG:UI
Pass without Trace One subject/level leaves no tracks.PRG:CRB
Produce Flame 1d6 damage + 1/level, touch or thrown.PRG:CRB
Ray of Sickening Ray makes the subject sickened.PRG:UM
Read Weather You can forecast the weather at your location for the next 48 hours.PC:FoB
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait.PRG:ARG
Remove Sickness Suppress disease, nausea, and the sickened condition.PRG:UM
Restore Corpse Skeletal corpse grows flesh.PRG:UM
Rite of Bodily PurityMYou energize your body’s immune system, improving your ability to resist toxins and ailments.PPC:DA
Rite of Centered MindMYou heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.PPC:DA
Shillelagh Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.PRG:CRB
Snowball Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe.PPC:PotN
Snow Shape As stone shape except with snow. You can create simple weapons composed of ice that last for 24 hours before melting.PPC:Humans
Speak with Animals You can communicate with animals.PRG:CRB
Spirit Call For the duration of the spell, all spells from your domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.PPC:ACO
Stone Fist Your unarmed strikes are lethal.PRG:APG
Summon Minor Ally Summon 1d3 Tiny animals.PRG:UM
Summon Nature’s Ally I Summons creature to fight.PRG:CRB
Tears to Wine This spell turns nonmagic liquids into mead or wine of average quality.PPC:AA
Thorn Javelin Wield a javelin that sickens opponents when it strikes.PRG:ACG
Thunderstomp Trip one creature within range.PRG:ACG
Touch of Bloodletting This spell causes existing wounds on a target to bleed profusely.PCS:ISG
Touch of the Sea Swim speed becomes 30 ft.PRG:APG
Tracking Mark You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise.PCS:ISG
Twisted Futures A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result.PPC:GHH
Underbrush Decoy Create a rustling distraction to hide.PRG:UI
Wave Shield Water blunts one incoming attack or fire effect.PRG:ACG
Weaken Powder Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls.PRG:UC
Whispering Lore Gain a bonus to Knowledge checks about your environment from the land itself. Elf only.PRG:ARG

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2nd-Level Druid Spells
Spell NameComp.DescriptionSource
Aboleth’s Lung Targets gain the ability to breathe water but can no longer breathe air.PRG:ARG
Accelerate Poison Hastens targeted poison’s onset.PRG:APG
Aggressive Thundercloud Flying storm cloud deals 3d6 electricity damage.PRG:ACG
Air Step Tread unsteadily on air, with limitations.PRG:ACG
Alter Summoned Monster You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spellPPC:MSH
Amplify Stench Amplify your natural stench special ability—its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.PRG:MC
Animal Aspect You gain some of the beneficial qualities of an animal.PRG:UC
Animal Messenger Sends a Tiny animal to a specific place.PRG:CRB
Animal Purpose Training Animal gains a new general purpose.PRG:ACG
Animal Trance Fascinates 2d6 HD of animals.PRG:CRB
Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched.PRG:UC
Aspect of the Bear +2 AC and combat maneuver rolls.PRG:APG
Barkskin Grants +2 (or higher) enhancement to natural armor.PRG:CRB
Bear’s Endurance Subject gains +4 to Con for 1 min./level.PRG:CRB
Beastspeak Speak normally while in animal form.PRG:ACG
Binding Earth DFTarget creature treats areas of earth and stone as difficult terrain.PRG:ARG
Bone Fists The bones of your targets’ joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.PPC:MaTT
Bull’s Strength Subject gains +4 to Str for 1 min./level.PRG:CRB
Burdened Thoughts Target creature gains heavy encumbrance and is cannot fly.PPC:GHH
Burning Gaze Inflict 1d6 fire damage to creature.PRG:APG
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures.PPC:CoP
Callback If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied.PPC:FF
Campfire Wall Creates a shelter around a campfire.PRG:APG
Carry Companion You transform a helpful animal or magical beast into a miniature stone figurine.KoIS
Cat’s Grace Subject gains +4 to Dex for 1 min./level.PRG:CRB
Certain Grip You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.PRG:UC
Chill Metal Cold metal damages those who touch it.PRG:CRB
Climbing Beanstalk Create a beanstalk that is easy to climb.PRG:ACG
Cloud of Seasickness As stinking cloud, except as noted and creatures are sickened instead of nauseated.PAP55:WM
Companion Life Link Sense whenever your companion is wounded and call out to it in a time of need.PRG:ACG
Control VerminDF/MYou and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.PRG:MC
Curse Terrain, LesserMCurse an area with three mild hazards.PRG:HA
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.StLC
Delay Disease DFGain immunity to disease for 24 hours.PRG:ARG
Delay Poison Stops poison from harming subject for 1 hour/level.PRG:CRB
Detect Magic, Greater As detect magic, but learn more information.PRG:UI
Determine Depth With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.DHB
Divine Trident You make touch attacks with a spear-like bolt of electricity that deal 1d8 +1 per 2 caster levels (maximum +10)] electricity damage and might ignite combustible materials.PCh:GaM
Eagle Eye Creates a magical sensor high above you.PRG:APG
Elemental Speech Enables you to speak to elementals and some creatures.PRG:APG
Endure Elements, Communal As endure elements, but you may divide the duration among creatures touched.PRG:UC
Euphoric CloudMFog obscures vision and fascinates living creatures.PRG:ACG
Fear the Sun Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.PPC:BoS
Feast of Ashes A target starves with an insatiable hunger.PRG:APG
Fiery Runes You charge a weapon with a magic rune of fire.PPC:MTT
Fire Sneeze Launch flaming, forceful loogies at your enemies.PCS:Goblins
Fire TrapMOpened object deals 1d4 + 1/level damage.PRG:CRB
Flame Blade Touch attack deals 1d8 + 1/two levels damage.PRG:CRB
Flaming Sphere Rolling ball of fire deals 3d6 fire damage.PRG:CRB
Flotsam Vessel Creates a sturdy raft and oars from driftwood, reeds, and other river detritus.PPC:PotR
Fog Cloud Fog obscures vision.PRG:CRB
Forest Friend Plants in a forested area become helpful instead of hindering you and your allies.PRG:UC
Frigid Touch Target takes cold damage and is staggered.PRG:UM
Frost Fall The area is covered in a chilling frost.PRG:UC
Full Pouch You cast this spell as you draw out a consumable alchemical item to use. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality.PPC:AA
Fury of the Sun Target takes 1d4 nonlethal and suffers from heatstroke (fatigue).PRG:ARG
Gird Ally You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level)PPC:MSH
Glide You take no falling damage, move 60 ft./round while falling.PRG:APG
Greensight See through plant matter as though it were transparent. Blocked by solid wood.RG
Groundswell Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses.PRG:ARG
Gust of Wind Blows away or knocks down smaller creatures.PRG:CRB
Gusting Sphere Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage.PRG:ARG
Heat Metal Makes metal so hot it damages those who touch it.PRG:CRB
Hold Animal Paralyzes one animal for 1 round/level.PRG:CRB
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.PRG:MC
Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight.PPC:SpyHB
IronskinDF/MYour skin hardens and takes on the color and texture of rough iron.PRG:MC
Lay of the Land In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area.PPC:F&P
Lockjaw Creature gains grab ability with natural attack.PRG:APG
Magic Boulder As magic stone, except you affect up to three boulders (rocks up to two size categories smaller than yourself).PRG:MC
Masterwork TransformationMMake a normal item into a masterwork one.PRG:UM
Mud Buddy You create a Small minion out of mud, and it obeys your commands.PRG:MC
Natural Rhythm +1 on damage rolls with each hit (max +5).PRG:APG
Owl’s Wisdom Subject gains +4 to Wis for 1 min./level.PRG:CRB
Pernicious Poison Target takes a -4 penalty against poison.PRG:UM
Plant Voice You grant one plant creature the ability to speak, hear, and understand any of the languages you know.PPC:C&C
Pox Pustules Subject is sickened and has –4 Dex.PRG:APG
Quick Change Use change shape as a swift action and surprise foes.PRG:HA
Recentering Drone You emit a calming sound that allows creatures with the dazzled, fatigued, shaken, or sickened conditions to temporarily ignore or reduce the the penalties from those conditions.PPC:CoB
Reduce Animal Shrinks one willing animal.PRG:CRB
Resist Energy Ignores 10 or more points of damage per attack from specified energy type.PRG:CRB
Restoration, Lesser Dispels magical ability penalty or repairs 1d4 ability damage.PRG:CRB
Riversight You can view events transpiring along a natural watercourse you touch.PPC:PotR
Savage Maw Gain a bite attack.PRG:ARG
Scale SpikesDF/MWhen the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.PRG:MC
Scent Trail Leave trail for allies to follow.PRG:APG
Sense Fear Perceive nearby creatures that are experiencing fear.PRG:HA
Share Language Subject understands chosen language.PRG:APG
Sickening Entanglement As entangle, but plants have sickening sap.PRG:ACG
Slipstream Wave boosts creature’s speed.PRG:APG
Soften Earth and Stone Turns stone to clay, or dirt to sand or mud.PRG:CRB
Soothing Word Reduces effects of multiple conditions on target.Cards
Spider Climb Grants ability to walk on walls and ceilings.PRG:CRB
Spore Burst You cause a willing plant creature’s body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.PPC:C&C
Stone Call 2d6 damage to all creatures in area.PRG:APG
Stone Discus Flying discus deals bludgeoning or slashing damage.PRG:ACG
Stone Throwing The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5.PPC:GHH
Summon Nature’s Ally II Summons creature to fight.PRG:CRB
Summon Swarm Summons swarm of bats, rats, or spiders.PRG:CRB
Tar Ball Burning tar harms target and penalizes its Dex.PRG:UM
Tree Shape You look exactly like a tree for 1 hour/level.PRG:CRB
Unshakable Chill Target is afflicted with severe cold.PRG:UM
Vine Strike Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.PPC:MTT
Visualization of the BodyMYou focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.PPC:DA
Warp Wood Bends wood.PRG:CRB
Wartrain Mount Animal gains the combat training general purpose.PRG:UM
Web Shelter Create a comfortable shelter made of webbing.PRG:UM
Whip of Spiders Create a whip made of poisonous spiders.PRG:ACG
Wilderness Soldiers Nearby plants aid you in combat.PRG:UC
Wild Instinct This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.PPC:HotW
Wood Shape Reshapes wooden objects to suit you.PRG:CRB

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3rd-Level Druid Spells
Spell NameComp.DescriptionSource
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.PPC:CoP
Aggravate Affliction All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects.AP82
Air Breathing The transmuted creatures can breathe air freely.PRG:MC
Air Geyser Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.PRG:ACG
Anchored Step Vines beneath your feet stabilize you but slow you down.PRG:ACG
Animal Aspect, Greater As animal aspect, but you gain two animal qualities.PRG:UC
Anthropomorphic Animal Animal becomes bipedal.PRG:UM
Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks.StLC
Aqueous Orb Creates rolling sphere of water.PRG:APG
Ash Storm Hamper vision and movement.PRG:UM
Badger’s Ferocity Weapons are keen while you concentrate.PRG:UM
Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.PCS:ISG
Blood Scent Gain scent ability against injured creatures.PRG:ARG
Burrow Target gains a burrow speed of 15.PRG:UM
Burst of Nettles Burst deals 3d6 damage and 1d6 acid.PRG:UM
Call Lightning Calls down lightning bolts (3d6 per bolt) from sky.PRG:CRB
Channel the Gift Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell.PCh:GaM
Clear Grove Trees, shrubs, and other thick vegetation move out of the spell’s area.PPC:HotW
Cloak of Winds Creates screen of strong wind around you.PRG:APG
Companion Mind Link You can talk with your animal companion, and can handle it with supernatural ease.PRG:UC
Contagion Infects subject with chosen disease.PRG:CRB
Create Treasure MapMCreates treasure map out of a creature’s corpse.PRG:APG
Cup of Dust Causes a creature to become dehydrated.PRG:APG
Cure Moderate Wounds Cures 2d8 damage + 1/level (max +10).PRG:CRB
Daylight 60-ft. radius of bright light.PRG:CRB
Delay Poison, Communal As delay poison, but you may divide the duration among creatures touched.PRG:UC
Diminish Plants Reduces size or blights the growth of normal plants.PRG:CRB
Dominate Animal One animal obeys your silent mental commands and orders.PRG:CRB
Feather Step, Mass As feather step, but multiple creatures.PRG:APG
Fins to Feet Transform the target’s fins, flippers, or tail into legs and feet.PRG:ARG
Fungal Infestation Target takes bleed damage from attacks.PRG:UM
Heatstroke As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.StLC
Hide Campsite Hides all traces of your campsite.PRG:APG
Hurricane Blast Creates a severe blast of wind.AP:LoF
Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path.PRG:APG
Hydrophobia Targets in the area must succeed at a Will save or become deathly afraid of drowning.PPC:MM
Ice Spears Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.PCS:ISM
Ignoble Form Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf.PPC:BoS
Improve trap Improve one specific element of a trap.PRG:ARG
Insect Spies Use magic beetles as spies.PRG:UI
Life Shield You surround yourself with positive energy that damages undead opponents.PPC:USH
Lily Pad Stride Walk across water on moving lily pads.PRG:APG
Longstrider, Greater As longstrider, plus the speeds of other movement modes increase.PRG:ACG
Mad Monkeys Summon a swarm of mischievous monkeys.PRG:UM
Magic Fang, Greater One natural weapon gets + 1/four levels (max +5).PRG:CRB
Meld into Stone You and your gear merge with stone.PRG:CRB
Nature’s Exile Gives subject –10 on Survival checks.PRG:APG
Nauseating Trail                Creature leaves a trail of stinking cloud squares. PRG:ACG
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.PRG:CRB
Nixie’s lure Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them.PRG:ARG
Pack Empathy Create an empathic bond with allies.PRG:UI
Planar Inquiry This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted.PPC:AA
Plant Growth Grows vegetation, improves crops.PRG:CRB
Pocketful of Vipers Ward a container with summoned vipers.PRG:UI
Poison Touch deals 1d3 Con damage 1/round for 6 rounds.PRG:CRB
Protection from Energy Absorbs 12 points/level of damage from one kind of energy.PRG:CRB
Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.PRG:UC
Quell Energy You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points.PPC:OO
Quench Extinguishes fires.PRG:CRB
Raging RubbleDFSwarm of stones damaging (1d6) and distracting anything within it.PRG:ARG
Rain of Frogs Summon a swarm of poisonous frogs.PRG:UM
Raven’s Flight You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn.PPC:HotW
Remove Disease Cures all diseases affecting subject.PRG:CRB
Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts.PRG:UC
Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched.PRG:UC
Scale Spikes, GreaterDF/MAs scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.PRG:MC
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark.PPC:BoS
Share Language, Communal As share language, but you may divide the duration among creatures touched.PRG:UC
Sheet Lightning You create a dazzling flash of electricity that fills the target area.RG
Shifting Sand Creates difficult terrain and erases tracks; can carry creatures or objects along.PRG:APG
Siphon Might You drain the might of the target and transfer that power to another creature.PPC:GHH
Sky Swim You grant a touched target the ability to swim through the air.PC:FoB
Sleet Storm Hampers vision and movement.PRG:CRB
Snare Creates a magic booby trap.PRG:CRB
Speak with Plants You can talk to plants and plant creatures.PRG:CRB
Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched.PRG:UC
Spike Growth Creatures in area take 1d4 damage, may be slowed.PRG:CRB
Spit Venom Spit blinding black adder venom.PRG:UM
Spotlight You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.PPC:BoS
Steal Size Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category.PPC:GHH
Stench of Prey Predatory animals must successfully save or attack the target.PRG:ACG
Stone Shape Sculpts stone into any shape.PRG:CRB
Summon Nature’s Ally III Summons creature to fight.PRG:CRB
Summon Totem Creature As summon nature’s ally III except for different creatures as options.PPC:Humans
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.PRG:MC
Thorny Entanglement As entangle, plus plants make ranged attacks.PRG:ACG
Thunderstomp, Greater Trip multiple creatures within range.PRG:ACG
Transfer Regeneration You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration.PRG:MC
Vengeful Comets Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.PCS:ISM
Vermin Shape I Take the form and some of the powers of a Small or Medium vermin.PRG:UM
Ward of the Season Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). Elf only.PRG:ARG
Water Breathing Subjects can breathe underwater.PRG:CRB
Waters of MaddeningMCreate a more potent unholy water.PCS:ISWG
Wind Wall Deflects arrows, smaller creatures, and gases.PRG:CRB

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4th-Level Druid Spells
Spell NameComp.DescriptionSource
Absorb Toxicity You become immune to diseases and toxins, absorb one, and then spread it to others.PRG:UC
Absorbing Inhalation Inhale a gas removing it from the area without harm and use it as a breath weapon.PRG:ARG
Aerial Tracks Track flying creatures through the air.PRG:UI
Age Resistance, Lesser Ignore penalties from middle age.PRG:UM
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage.PRG:ACG
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle).PRG:CRB
Animal Ambassador Grant an animal messenger sentience to deliver your message.PRG:UI
Antiplant Shell Keeps animated plants at bay.PRG:CRB
Arboreal Hammer Tree branches attack opponents.PRG:UM
Aspect of the Stag +2 AC against attacks of opportunity and increases speed.PRG:APG
Atavism Animal gains advanced creature simple template.PRG:UM
Ball Lightning Flying lightning spheres deal 3d6 electricity damage each.PRG:APG
Blast Barrier Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.PCS:ISM
Blight Withers one plant or deals 1d6/level damage to plant creature.PRG:CRB
Bloody Claws Causes bleed damage with natural attacks.PRG:APG
Borrow Corruption Temporarily gain the effects of a corrupted creature’s manifestations.PRG:HA
Bountiful Banquet Create a luxurious feast for two creatures/level.PRG:UI
Calm Air You calm the air and disperse fog, dust, and other particles.PPC:RTT
Cape of Wasps Wasp swarm defends or carries you.PRG:UM
Caustic Blood Acidic blood spurts from your body when you take piercing or slashing damage.PCS:ISG
Claim Identity You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender.PPC:SpyHB
Cloud Shape Subject becomes insubstantial and can fly slowly.PRG:ARG
Command Plants Sways the actions of plant creatures.PRG:CRB
Control Water Raises or lowers bodies of water.PRG:CRB
Create Holds You create a path of handholds on earthen, plaster, stone, or wooden walls.DHB
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface.PRG:ACG
Cure Serious Wounds Cures 3d8 damage + 1/level (max +15).PRG:CRB
Curse TerrainMCurse an area with four hazards.PRG:HA
Dispel Magic Cancels one magical spell or effect.PRG:CRB
Earth Glide Gain the ability to pass through stone, dirt and earth.PRG:ARG
Echolocation Sonic sense gives you blindsight 40 ft.PRG:UM
Explosion of Rot Rotting energy deals 1d6/level dmg and staggers all creatures for 1d4 rounds in 10-ft.-radius burst.PPC:CoB
Firewalker’s MeditationMYou focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.PPC:DA
Flame Strike Smites foes with divine fire (1d6/level damage).PRG:CRB
Flaming Sphere, Greater Rolling ball of fire deals 6d6 fire damage and ignites targets.PRG:ACG
Freedom of Movement Subject moves normally despite impediments to movement.PRG:CRB
Geyser Creates a geyser of boiling water.PRG:APG
Giant Vermin Turns centipedes, scorpions, or spiders into giant vermin.PRG:CRB
Globe of Tranquil Water Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.PPC:HotW
Grove of Respite Creates trees and a small spring.PRG:APG
Healing warmth As protection from energy, but can spend 12 points of energy absorption to heal 1d8.PRG:ARG
Heavy Water You cause a volume of water to become heavier than normal.PPC:MM
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.PRG:CRB
Instant Restoration You channel planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned creature you control drops to 0 or fewer hit points.PPC:MSH
Kiss of the First WorldMGrant living creatures enhanced life or undead creatures debilitating conditions.PCS:ISM
Life Blast Drain life from local vegetation to launch a blast of positive energy.PRG:HA
Life Bubble Protects from environmental effects.PRG:APG
Liquefy The object you target becomes a liquid version of itself.PPC:AA
Master’s Escape You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former spacePPC:MSH
Moonstruck Subject is enraged and confused.PRG:APG
Obsidian Flow Converts the surface of the ground into molten glass.PRG:UC
Plague Carrier target’s attacks carry filth fever.PRG:UM
Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched.PRG:UC
Reincarnate Brings dead subject back in a random body.PRG:CRB
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.PRG:CRB
Ride the Waves Target can breathe water and swim.PRG:UM
River of Wind Creates wind that causes nonlethal damage and can knock down or push creatures.PRG:APG
Rusting Grasp Your touch corrodes iron and alloys.PRG:CRB
ScryingFSpies on subject from a distance.PRG:CRB
Sensory Amplifier You open the minds of all creatures near you and enhance their sensory receptors.PPC:OO
Slowing Mud Targets are covered in mud that blinds them and acts like slow.PRG:ACG
Spike Stones Creatures in area take 1d8 damage, may also be slowed.PRG:CRB
Strong Jaw Natural attacks deal damage as if dealt by creature two sizes larger.PRG:APG
Summon Nature’s Ally IV Summons creature to fight.PRG:CRB
Thorn Body Your attackers take 1d6 +1 damage/level.PRG:APG
Touch of Slime Touch infests a target with green slime.PRG:UM
True Form Removes polymorph effects.PRG:APG
Vermin Shape II As vermin shape, but Tiny or Large.PRG:UM
Volcanic Storm Hot rocks deal 5d6 damage.PRG:UM
Warp Metal Cause metal to bend and warp, permanently destroying its straightness, form, and strength.PPC:MaTT
Watchful Animal You place a scrying sensor on your animal companion or familiar.PPC:SpyHB
Zone of Foul Flames Creatures in zone take damage from their own fire spells; makes casting fire spells difficult.PCS:ISM

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5th-Level Druid Spells
Spell NameComp.DescriptionSource
Air Walk, Communal As air walk, but you may divide the duration among creatures touched.PRG:UC
Animal Growth One animal doubles in size.PRG:CRB
Aspect of the Wolf +4 Str and Dex, +2 bonus on trip attacks.PRG:APG
AtonementDF/MRemoves burden of misdeeds from subject.PRG:CRB
AwakenMAnimal or tree gains human intellect.PRG:CRB
Baleful Polymorph Transforms subject into harmless animal.PRG:CRB
Blessing of the Salamander Subject gets fast healing 2, fire resistance 10, and +2 to its CMD.PRG:APG
Blood Ties When a target is harmed, so is the target’s relative.PRG:HA
Callback, Greater As callback but with increased range.PPC:FF
Call Lightning Storm As call lightning, but 5d6 damage per bolt.PRG:CRB
Commune with Nature Learn about terrain for 1 mile/level.PRG:CRB
Contagion, Greater Infect a subject with a magical disease.PRG:UM
Control Winds Changes wind direction and speed.PRG:CRB
Cure Critical Wounds Cures 4d8 damage + 1/level (max +20).PRG:CRB
Darkvault You ward an area’s shadows such that light cannot penetrate them.PPC:BoS
Death Ward Grants bonuses against death spells and negative energy.PRG:CRB
Dispel Balance You gain a deflection bonus to AC vs. attacks from creatures with a neutral component to their alignment, you may banish such creatures, and you automatically dispel any one enchantment spell cast by such a creature.PPC:CoB
Entice Fey, Lesser Entice service from a fey of 6 Hit Dice or fewer.PRG:UI
Fickle Winds Wind walls selectively block attacks.PRG:UM
Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.PRG:APG
Geniekind Gain your choice of genie-themed powers.PCS:ISM
Glimpse of Truth Gain true seeing for 1 round.PRG:UI
Half-blood ExtractionM/DFTransform an half-orc into a full-blooded orc.PRG:ARG
HallowMDesignates location as holy.PRG:CRB
Hungry Earth The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.PRG:MC
Insect Plague Wasp swarms attack creatures.PRG:CRB
Jungle Mind You merge your mind into the jungle’s social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. PPC:F&P
Master’s Mutation You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needsPPC:MSH
Oasis This spell redirects the flow of water in the ground toward the surface at the designated point, creating a permanent water source similar to a natural spring. The spring discharges 5 gallons of pure drinking water per caster level each hour.PPC:HotW
Old Salt’s CurseMTarget becomes permanently sickened and is staggered at sea.PRG:ARG
Poisonous Balm As cure serious wounds, but leave behind a latent venom.PRG:UI
Raise Animal CompanionMAs raise dead, but on an animal.PRG:UM
Release The HoundsMSummon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a swarm.PPC:MaTT
Reprobation Marked target is shunned by your religion.PRG:UM
Rest EternalMDead creature cannot be revived.PRG:APG
Snake Staff Transforms wood into snakes to fight for you.PRG:APG
Soulswitch You place your soul into the body of your familiar, and your familiar’s soul is placed in your body.PPC:FF
StoneskinMGrants DR 10/adamantine.PRG:CRB
Summon Nature’s Ally V Summons creature to fight.PRG:CRB
Swallow Poison Protect yourself from ingested poison, then spit it out in a cone.PRG:UI
Threefold AspectFAppear older or younger.PRG:APG
Touch of Slumber A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a Will save or fall asleep.PPC:MaTT
Transmute Mud to Rock Transforms two 10-ft. cubes per level.PRG:CRB
Transmute Rock to Mud Transforms two 10-ft. cubes per level.PRG:CRB
Tree Stride Step from one tree to another far away.PRG:CRB
UnhallowMDesignates location as unholy.PRG:CRB
Vile Dog Transformation Transform ordinary dogs into fiendish minions.PRG:HA
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.PRG:CRB
Wall of Light An immobile curtain of blinding light blocks line of sight and sheds light to a range of 60 ft. in all directions. Creatures from the Plane of Shadow gain negative levels while within 5 ft, of the wall.PM:TDD
Wall of Thorns Thorns damage anyone who tries to pass.PRG:CRB
Whip of Centipedes Create a whip made of poisonous centipedes.PRG:ACG

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6th-Level Druid Spells
Spell NameComp.DescriptionSource
Age Resistance Ignore penalties from old age.PRG:UM
Antilife Shell 10-ft.-radius field hedges out living creatures.PRG:CRB
Bear’s Endurance, Mass As bear’s endurance, affects 1 subject/level.PRG:CRB
Binding Earth, Mass DFTarget creatures treats areas of earth and stone as difficult terrain.PRG:ARG
Black Tentacles, Greater This spell causes tall grass, weeds, and other plants to swell into Gargantuan vines and tendrils that erupt from the ground, reaching for any structure or any creature of evil alignment, functioning like black tentacles except as noted.PPC:AA
Blazing Rainbow Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.PRG:ACG
Bull’s Strength, Mass As bull’s strength, affects 1 subject/level.PRG:CRB
Cat’s Grace, Mass As cat’s grace, affects one subject/level.PRG:CRB
Claim Identity, GreaterMThis spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration.PPC:SpyHB
Cure Light Wounds, Mass Cures 1d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Curse Terrain, GreaterMCurse an area with six dangerous hazards.PRG:HA
Cyclic Reincarnation This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body that closely resembles its original body and functions as reincarnate except as noted.PPC:AA
Dispel Magic, Greater As dispel magic, but with multiple targets.PRG:CRB
Dust Form You become an incorporeal creature of dust for a short period of time.PRG:UC
Eagle Aerie Summon 1 giant eagle/3 levels.PRG:UM
Enlightened StepMYou are able to make your steps lighter than air.PPC:DA
Epidemic Infect a subject with a highly contagious disease.PRG:UM
Find the Path Shows most direct way to a location.PRG:CRB
Fire Seeds Acorns and berries become grenades and bombs.PRG:CRB
Green Caress Slowly transform a creature into an inanimate plant.PRG:HA
Insect Spies, Greater Use magic beetles as spies and also share their senses.PRG:UI
Ironwood Magic wood is as strong as steel.PRG:CRB
Liveoak Oak becomes treant guardian.PRG:CRB
Move Earth Digs trenches and builds hills.PRG:CRB
Overwhelming Poison Make a poison more difficult to resist.PRG:UI
Owl’s Wisdom, Mass As owl’s wisdom, affects 1 subject/level.PRG:CRB
Path of the Winds Winds sweep area clear of anything of Small or smaller size, and after act as wind wall.PRG:ARG
Plague Storm Cloud infects creatures like contagion.PRG:UM
Reincarnate Spy As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.PRG:UI
Repel Wood Pushes away wooden objects.PRG:CRB
Roaming PitMAs create pit, except the pit is capable of movement.PPC:MaTT
Share Skin Possess an animalBotM
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.PRG:APG
Source Severance You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic.PPC:F&P
Spellstaff Stores one spell in wooden quarterstaff.PRG:CRB
Stoneskin, CommunalMAs stoneskin, but you may divide the duration among creatures touched.PRG:UC
Stone Tell Talk to natural or worked stone.PRG:CRB
Summon Nature’s Ally VI Summons creature to fight.PRG:CRB
Summon Stampede Conjures a herd of aurochs or similar herd animal that immediately stampedes in the indicated direction.PCS:Righteous
Swarm Skin Turns your body into a swarm that can attack.PRG:APG
Tar Pool Converts the top layer of the ground into hot tar.PRG:UC
Transport via Plants Move instantly from one plant to another of the same kind.PRG:CRB
Unerring Tracker Follow an entire trail unerringly.PRG:UI
Wall of Stone Creates a stone wall that can be shaped.PRG:CRB
Whip of Ants Create a whip made of army ants.PRG:ACG

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7th-Level Druid Spells
Spell NameComp.DescriptionSource
Age Resistance, Greater Ignore penalties from venerable age.PRG:UM
Animate Plants One or more plants animate and fight for you.PRG:CRB
Baleful Shadow Transmutation You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature.PPC:BoS
Black MarkMCursed creature is shaken at sea, and aquatic/water subtype creatures are hostile.PRG:ARG
Changestaff Your staff becomes a treant on command.PRG:CRB
Control Weather Changes weather in local area.PRG:CRB
Creeping Doom Swarms of centipedes attack at your command.PRG:CRB
Cure Moderate Wounds, Mass Cures 2d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Entice Fey Entice service from a fey of 12 Hit Dice or fewer.PRG:UI
Fairy Ring Retreat Toadstool circle leads to an extradimensional meadow.PRG:ACG
Fire Storm Deals 1d6/level fire damage.PRG:CRB
Form of the Exotic Dragon I You become a Medium imperial or primal dragon.PPC:LoD
Heal Cures 10 points/level damage, all diseases and mental conditions.PRG:CRB
Legendary Proportions You call upon the primordial power of ancient megafauna to boost the size of your target. The creature’s height doubles and its weight increases by a factor of 8.PPC:AA
Planar RefugeMThis spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point.PPC:HotW
Plundered PowerMKill a creature and steal its strongest spell-like ability.PRG:HA
Rampart Creates 5-ft.-thick earthen barrier.PRG:APG
Scouring Winds Winds block vision and deal 3d6 damage.PRG:UM
Scrying, Greater As scrying, but faster and longer.PRG:CRB
Siege of Trees Transforms Large trees into arboreal catapults of the same size.PRG:UC
Summon Nature’s Ally VII Summons creature to fight.PRG:CRB
Sunbeam Beam blinds and deals 4d6 damage.PRG:CRB
Tectonic Communion As commune with nature with an even greater range. In outdoor or natural underground settings, the spell operates on a radius of 100 miles per caster level, extending even underground without penalty.PPC:F&P
Transmute Metal to Wood Metal within 40 ft. becomes wood.PRG:CRB
True SeeingMLets you see all things as they really are.PRG:CRB
Umbral Strike You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).PPC:BoS
Vortex Creates a whirlpool in water.PRG:APG
Wind Walk You and your allies turn vaporous and travel fast.PRG:CRB

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8th-Level Druid Spells
Spell NameComp.DescriptionSource
Animal Shapes One ally/level polymorphs into chosen animal.PRG:CRB
Atavism, Mass One animal/level gains advanced template.PRG:UM
Blood Mist Mist causes Wisdom damage and rage.PRG:UM
Control Plants Controls actions of one or more plant creatures.PRG:CRB
Cure Serious Wounds, Mass Cures 3d8 damage + 1/level, affects 1 subject/level.PRG:CRB
Curse of NightFCurse an area with eternal night.PRG:HA
Curse Terrain, SupremeMCurse an area with seven deadly hazards.PRG:HA
Earthquake Intense tremor shakes 80-ft.-radius.PRG:CRB
Euphoric Tranquility Makes a creature friendly.PRG:APG
Finger of Death Deals 10 damage/level to one subject.PRG:CRB
Form of the Exotic Dragon II As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon.PPC:LoD
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.PRG:UC
Repel Metal or Stone Pushes away metal and stone.PRG:CRB
Reverse Gravity Objects and creatures fall upward.PRG:CRB
Seamantle Sheathes you in protective water.PRG:APG
Stormbolts 1d8 damage/level (max 20d8) to targets.PRG:APG
Summon Nature’s Ally VIII Summons creature to fight.PRG:CRB
Sunburst Blinds all within 10 ft., deals 6d6 damage.PRG:CRB
Vinetrap Vines burst to life in a radius around a target with a variety of effects.PCS:Righteous
Wall of Lava Wall damages foes that try to enter, periodically launches lava at nearby targets.PRG:APG
Whirlwind Cyclone deals damage and can pick up creatures.PRG:CRB
Word of Recall Teleports you back to designated place.PRG:CRB

9th-Level Druid Spells
Spell NameComp.DescriptionSource
Antipathy Object or location affected by spell repels certain creatures.PRG:CRB
Clashing Rocks 20d6 damage to target creature.PRG:APG
Cure Critical Wounds, Mass Cures 4d8 damage + 1/level for many creatures.PRG:CRB
Curse of Fell SeasonsFCurse an area’s weather.PRG:HA
Death Clutch Rip out someone’s heart.PRG:HA
Elemental Swarm Summons multiple elementals.PRG:CRB
Entice Fey, Greater Entice service from a fey of 18 Hit Dice or fewer.PRG:UI
Foresight “Sixth sense” warns of impending danger.PRG:CRB
Form of the Exotic Dragon III As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon.PPC:LoD
Polar Midnight Cold darkness paralyzes and deals damage.PRG:UM
Regenerate Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).PRG:CRB
Shambler Creates 1d4+2 shambling mounds to fight for you.PRG:CRB
ShapechangeFTransforms you into certain creatures, and you can change forms once per round.PRG:CRB
Siege of Trees, Greater As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.PRG:UC
Storm of Vengeance Storm rains acid, lightning, and hail.PRG:CRB
Summon Elder Worm Summon a giant purple worm.PRG:UM
Summon Froghemoth Summon a froghemoth.PRG:UM
Summon Nature’s Ally IX Summons creature to fight.PRG:CRB
SympathyMObject or location attracts certain creatures.PRG:CRB
Tsunami Huge wave damages and sweeps up all in its path.PRG:APG
Winds of Vengeance You can fly and attack with wind.PRG:APG
World Wave Earth or water moves you across distances and damages things not of the natural world.PRG:APG

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