Magic >Spells by Class >

Mesmerist




Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Mesmerist Spells
Spell Name Comp. Description Source
Bleed
Cause a stabilized creature to resume dying. PRG:CRB
Dancing Lights
Creates torches or other lights. PRG:CRB
Daze
A single humanoid creature with 4 HD or less loses its next action. PRG:CRB
Detect Magic
Detects spells and magic items within 60 ft. PRG:CRB
Detect Poison
Detects poison in one creature or object. PRG:CRB
Detect Psychic Significance
Find psychically charged items. PRG:OA
Flare
Dazzles one creature (–1 on attack rolls). PRG:CRB
Ghost Sound
Figment sounds. PRG:CRB
Haunted Fey Aspect
You surround yourself with disturbing illusions. PRG:UC
Light
Object shines like a torch. PRG:CRB
Lullaby
Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) PRG:CRB
Mage Hand
5-pound telekinesis. PRG:CRB
Message
Whisper conversation at distance. PRG:CRB
Open/Close
Opens or closes small or light things. PRG:CRB
Prestidigitation
Performs minor tricks. PRG:CRB
Read Magic
Read scrolls and spellbooks. PRG:CRB
Touch of Fatigue
Touch attack fatigues target. PRG:CRB
Unwitting Ally
Subject is considered ally for 1 round. PRG:APG

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1st-Level Mesmerist Spells
Spell Name Comp. Description Source
Adoration
You gain a bonus on Diplomacy checks and performance combat checks. PRG:UC
Animate Rope
Makes a rope move at your command. PRG:CRB
Anticipate Peril
Target gains a bonus on one initiative check. PRG:UM
Aphasia
Prevent a target from understanding language. PRG:UI
Auditory Hallucination
Create a phantasm with auditory effects. PRG:UI
Aversion
Cause the target to avoid an object or location. PRG:OA
Bane
Enemies take –1 on attack rolls and saves against fear. PRG:CRB
Beguiling Gift
Subject immediately accepts an offered item and uses it. PRG:APG
Blend
Gain a bonus to Stealth and make checks without cover or concealment. Elf only. ARG
Blurred Movement
As blur, but only while you are moving. PRG:ACG
Bungle
Target takes a -20 penalty on its next attack roll or check. PRG:UM
Burst of Adrenaline
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Call Animal
Calls the nearest wild animal of the designated type with CR equal to or less than your caster level. PRG:APG
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds. PRG:CRB
Charge Object
Infuse psychic energy and ownership history into an item. PRG:OA
Charm Person
Makes one person your friend. PRG:CRB
Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures. PRG:CRB
Command
One subject obeys selected command for 1 round. PRG:CRB
Compel Hostility
Compels opponents to attack you instead of your allies. PRG:UC
Comprehend Languages
You understand all spoken and written languages. PRG:CRB
Compulsive Liar
Prevent target from speaking the truth. PRG:UI
Confusion, Lesser
One creature is confused for 1 round. PRG:CRB
Crime of Opportunity
Compel a target to take a criminal action. PRG:UI
Decrepit Disguise
Make an object seem worthless. PRG:OA
Deja Vu
Make a creature repeat its actions. PRG:OA
Delusional Pride
Target is penalized on attacks and checks but gains bonus against charms and compulsions. PRG:UM
Demand Offering
Make a creature give you an object it’s holding. PRG:OA
Detect Mindscape
Sense the presence and attributes of mindscapes. PRG:OA
Detect Secret Doors
Reveals hidden doors within 60 ft. PRG:CRB
Detect Undead
Reveals undead within 60 ft. PRG:CRB
Diagnose Disease
Detect and identify diseases. PRG:UM
Discern Next of Kin
Read the target’s mind to learn about its family. PRG:ACG
Disguise Self
Changes your appearance. PRG:CRB
Disguise Weapon
Changes one weapon’s appearance. PRG:ACG
Doom
One subject takes –2 on attack rolls, damage rolls, saves, and checks. PRG:CRB
Expeditious Retreat
Your base speed increases by 30 ft. PRG:CRB
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like. PRG:CRB
Fool’s Gold
Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPC:AA
Forbid Action
Target obeys your command to not do something. PRG:UM
Forced Quiet
Target cannot make loud noises. PRG:UM
Fumbletongue
Target cannot speak intelligently. PRG:UM
Grease
Makes 10-ft. square or one object slippery. PRG:CRB
Healing Thief
You siphon half of all magical healing that the targeted creature receives. PRG:UC
Heightened Awareness
Your recall and ability to process information improve. PRG:ACG
Hermean Potential
You gift the target with the ability to perfect its actions via mental clarity. PPC:LoD
Hidden Diplomacy
Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hideous Laughter
Subject loses actions for 1 round/ level. PRG:CRB
Hypnotism
Fascinates 2d4 HD of creatures. PRG:CRB
Ill Omen
Target rolls twice for checks and attacks and uses worst roll. PRG:APG
Illusion of Calm
You appear to be standing still, even when you take some actions. PRG:UC
Innocence
Gain +10 on Bluff checks to seem innocent. PRG:APG
Interrogation
Target answers questions or suffers pain. PRG:UM
Invigorate
Temporarily relieves fatigue or exhaustion. PRG:APG
Jitterbugs
Targets gets –4 penalty on all Dex and Dex-based skill checks, and cannot take the delay, ready, or total defense actions. PRG:ARG
Linked Legacy
This spell helps build community and ensure a shared vision for the future. PPC:AA
Lock Gaze
Compels the target to look only at you for the duration of the spell. PRG:UC
Magic Aura
Alters object’s magic aura. PRG:CRB
Magic Mouth M
Objects speaks once when triggered. PRG:CRB
Memorize Page F
Target perfectly memorizes one page of information. PRG:ACG
Memory Lapse
Subject forgets events back to last turn. PRG:APG
Mental Block
Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mindlink
Communicate a great deal of information in an instant. PRG:OA
Murderous Command
Target is compelled to kill its ally. PRG:UM
Object Reading
Read psychic impressions left on an object. PRG:OA
Obscure Object
Masks object against scrying. PRG:CRB
Obscure Poison
Make it harder to detect a poison or a venomous creature. PRG:UI
Obscuring Mist
Fog surrounds you. PRG:CRB
Paranoia
Target becomes hostile to all creatures. PRG:OA
Polypurpose Panacea
Gain a relaxing or entertaining effect. PRG:UM
Psychic reading
Read surface thoughts to learn information about a subject. PRG:OA
Quintessence
Mask any flaws of or damage to a creature or object. PRG:OA
Ray of Enfeeblement
Ray causes 1d6 Str penalty + 1 per 2 levels. PRG:CRB
Ray of Sickening
Ray makes the subject sickened. PRG:UM
Recharge Innate Magic
Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PRG:ARG
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. PRG:CRB
Remove Sickness
Suppress disease, nausea, and the sickened condition. PRG:UM
Shadow Trap
You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PPC:BoS
Share Language
Subject understands chosen language. PRG:APG
Silent Image
Creates minor illusion of your design. PRG:CRB
Sleep
Puts 4 HD of creatures into magical slumber. PRG:CRB
Sow Thought

PRG:ARG
Telempathic Projection
Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Theft Ward

PRG:ARG
Thought Echo
Replace surface thoughts with a mental echo. PRG:OA
Touch of Gracelessness
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PRG:APG
Undetectable Alignment
Conceals alignment for 24 hours. PRG:CRB
Unnatural Lust
Target is compelled to kiss or caress another. PRG:UM
Unprepared Combatant
Target takes -4 on initiative and Reflex saves. PRG:UM
Unseen Servant
Invisible force obeys your commands. PRG:CRB
Vanish
As invisibility for 1 round/level (5 max). PRG:APG
Ventriloquism
Throws voice for 1 min./level. PRG:CRB
Vocal Alteration
Disguise target’s voice. PRG:UM
Wizened Appearance
Make a target appear as an older version of itself. PRG:UI

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2nd-Level Mesmerist Spells
Spell Name Comp. Description Source
Absurdity
Threats seem like a ridiculous farce. PRG:HA
Agonizing Rebuke


Alter Self
Assume form of a Small or Medium humanoid. PRG:CRB
Animal Messenger


Animal Trance


Anonymous Interaction


Anticipate Thoughts
Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object
Send or receive a small object via teleportation. PRG:OA
Aversion


Babble
Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Bestow Insight
Target gain insight bonus on skill checks and is considered trained in that skill. PRG:ARG
Blindness/Deafness
Makes subject blinded or deafened. PRG:CRB
Blistering Invective


Blood in the Water DF
While the spell is in effect, all sharks, feeders in the depths, and creatures with the blood frenzy ability in the area gain a +2 bonus to Strength and Constitution and take a –2 penalty to AC. PRG:MC
Blur
Attacks miss subject 20% of the time. PRG:CRB
Build Trust
Gain various bonuses when interacting with the target. PRG:UI
Burning Gaze
Inflict 1d6 fire damage to creature by looking at it. PRG:APG
Calm Emotions


Castigate


Catatonia
Make a willing target appear to be dead. PRG:OA
Cat’s Grace
Subject gains +4 to Dex for 1 min./level. PRG:CRB
Codespeak
Speak, read, and write a new code language. PRG:UI
Cognitive Block
Add a thought component to all of the target’s spells. PRG:OA
Commune with Birds
You can ask birds a question. PRG:ARG
Compassionate Ally
Target is compelled to help injured ally. PRG:UM
Conditional Favor
Provide another spell whose effects reverse if the target breaks a restriction. PRG:UI
Confess


Daze Monster
Living creature of 6 HD or less loses its next action. PRG:CRB
Deflect Blame
Blame someone else for your action. PRG:UI
Delay Disease


Delay Pain
Ignore pain for 1 hour/level. PRG:UM
Delay Poison


Detect Anxieties
Learn what makes creatures anxious. PRG:UI
Detect Magic, Greater
As detect magic, but learn more information. PRG:UI
Detect Mindscape


Detect Thoughts
Allows “listening” to surface thoughts. PRG:CRB
Disfiguring Touch
Target becomes disfigured. PRG:UM
Dream Shield
You ward the target’s mind against intrusion and influence while she is unconscious. PPC:OO
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level. PRG:CRB
Emotive Block
Add an emotion component to all of the target’s spells. PRG:OA
Enshroud Thoughts
Ward yourself against thought detection and memory alteration. PRG:OA
Enter Image


Enthrall


Euphoric Cloud M Fog obscures vision and fascinates living creatures. PRG:ACG
False Belief
Temporarily plant a false memory. PRG:UI
False Life
Gain 1d10 temporary hp + 1/level (max +10). PRG:CRB
Focused Scrutiny


Garrulous Grin
This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Ghostly Disguise
You look like a ghost of yourself. PRG:UM
Glitterdust
Blinds creatures, outlines invisible creatures. PRG:CRB
Haunting Mists
Creatures are shaken and take Wis damage. PRG:UM
Hidden Presence
Prevent creatures from noticing your presence. PRG:UI
Hidden speech


Hold Animal


Hold Person


Honeyed Tongue


Howling Agony


Hypnotic Pattern
Fascinates 2d4 + level HD of creatures. PRG:CRB
Implant False Reading
Instill false psychic impressions into an object. PRG:OA
Inflict Pain
Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel
Start a psychic duel between yourself and another creature. PRG:OA
Investigative Mind
Roll twice and take the higher roll when using certain mental skills. PRG:ACG
Invisibility
Subject is invisible for 1 min./level or until it attacks. PRG:CRB
Jealous Rage
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Knock
Opens locked or magically sealed door. PRG:CRB
Know Peerage
Target uses your Knowledge (nobility) ranks. PRG:UI
Levitate
Subject moves up and down at your direction. PRG:CRB
Locate Object
Senses direction toward object (specific or type). PRG:CRB
Mad Hallucination
Target takes penalties to mental actions. PRG:UM
Mantle of Calm


Matchmaker
Cause two creatures to fall in love. PRG:UI
Mindlocked Messenger


Mind Over Matter
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a different ability score. PPC:OO
Minor Image
As silent image, plus some sound. PRG:CRB
Mirror Image
Creates decoy duplicates of you. PRG:CRB
Misdirection
Misleads divinations for 1 creature or object. PRG:CRB
Miserable Pity
Opponents cannot attack a pathetic creature. PRG:UM
Muffle Sound


Object Reading


Oneiric Horror
Distract and fatigue the target with a creature from its nightmares. PRG:OA
Open Book
Make it permanently easier to learn more about a target. PRG:UI
Oppressive Boredom
Target loses its next action. PRG:UM
Passing Fancy
When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. PPC:SpyHB
Perceive Cues


Phantasmal Affliction
Convince a target that it contracted an affliction. PRG:UI
Phantom Trap M Makes item seem trapped. PRG:CRB
Pilfering Hand
You may seize an object or manipulate it from afar. PRG:UC
Placebo Effect
Temporarily suppress an affliction or condition. PRG:OA
Psychic Leech
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Pyrotechnics
Turns fire into blinding light or thick smoke. PRG:CRB
Qualm
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. PRG:UC
Quick Change
Use change shape as a swift action and surprise foes. PRG:HA
Rage
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PRG:CRB
Reckless Infatuation
Target is compelled to stay near another. PRG:UM
Restoration (lesser)


Rumormonger
Follow a rumor to see where it spreads. PRG:UI
Scare
Frightens creatures of less than 6 HD. PRG:CRB
Sense Fear
Perceive nearby creatures that are experiencing fear. PRG:HA
Shadow Anchor
Target needs to make a bull rush to move more than 5 feet away from his current square. PRG:ARG
Shamefully Overdressed
Force target to remove equipment. PRG:UI
Share Language (communal)


Share Memory
Share one memory with the target. PRG:UM
Shifted Steps
Make a target sound as if elsewhere. PRG:UI
Silence


Silent Table
Give yourself privacy by muffling sound leaving the area. PRG:ACG
Steal Breath
You pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. PRG:ARG
Steal Voice
Target gains the croaking spellblight. PRG:UM
Stricken Heart
Touch attack deals 2d6 damage and staggers target. PRG:ACG
Suggestion


Symbol of Mirroring M Triggered rune creates mirror images. PRG:UM
Tongues


Touch of Idiocy
Subject takes 1d6 penalty to Int, Wis, and Cha. PRG:CRB
Twilight Haze
Illusory fog obscures vision. PRG:ACG
Unadulterated Loathing


Unliving Rage


Voluminous Vocabulary
Grant ability to speak, read, and write one or more languages for 8 hours. PRG:UI
Wartrain Mount


Whispering Wind
Sends a short message 1 mile/level. PRG:CRB

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3rd-Level Mesmerist Spells
Spell Name Comp. Description Source
Adjustable disguise


Agonizing rebuke


Analyze aura
Read a creature’s or object’s alignment, emotion, health, and magic auras. PRG:OA
Appearance of Life M Undead appear to be alive. PRG:HA
Apport animal
Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Assume Appearance F Use a creature’s corpse to adopt its form. PRG:HA
Audiovisual Hallucination
Create a phantasm with auditory and visual effects. PRG:UI
Aura alteration
Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Aura of the Unremarkable
Make actions seem mundane to nearby creatures. PRG:UI
Aura Sight
Alignment auras become visible to you. PRG:ACG
Bestow Curse
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PRG:CRB
Bleed glory


Charm monster


Clairaudience/clairvoyance


Conditional Curse
Bestow a curse that is difficult to remove without fulfilling a condition. PRG:UI
Confusion


Control summoned creature


Crushing despair


Cup of dust


Curse of disgust


Curse of magic negation


Deep slumber


Demanding Message
Send messages as per message with a suggestion for one creature. PRG:UI
Detect Desires
Learn what creatures desire. PRG:UI
Dispel Magic


Displacement


Dominate animal


Draconic Malice
You surround yourself with a palpable aura of draconic fear and dread. PPC:LoD
Dreadscape
Surroundings and unfamiliar creatures seem like something out of a nightmare. PRG:HA
Elemental Speech
Enables you to speak to elementals and some creatures. PRG:APG
Enchantment foil


False Future
Cause divinations of the future to reveal the result you choose. PRG:UI
False life (greater)


Fear


Fearsome duplicate


Fool’s Teleport
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. PPC:OO
Geas (lesser)


Glibness


Haunting choir


Heckle
You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPC:AA
Hostile levitation


Illusion of Treachery
Make it seem like another is also responsible for your attacks. PRG:UI
Illusory script


Implanted Projection
As telempathic projection, except its mood-altering effects remain dormant in the target’s mind. PPC:OO
Instant Fake
Provide a short-term replica of an object. PRG:UI
Invigorate (mass)


Invisibility Sphere


Irregular Size
Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Isolate


Jester’s jaunt


Loathsome veil


Magic Aura, Greater
As magic aura, but also affects creatures and allows more options. PRG:UI
Major image


Malicious spite


Marionette possession


Mindscape door
Create a portal allowing entry to and exit from a mindscape. PRG:OA
Minor dream


Motes of Dusk And Dawn
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PPC:BoS
Mydriatic Spontaneity
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. PPC:BoS
Mythic severance


Nixie’s lure


Node of blasting
Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Nondetection


Object possession (lesser)
Project your soul into an object, animating it. PRG:OA
Oneiric horror (greater)
As oneiric horror, plus Str damage. PRG:OA
Out of Sight
The spell inhibits the memories of creatures that perceive you. PPC:OO
Overwhelming grief


Penumbral Disguise
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness. In addition, creatures that see you while you are in dim light or darkness are unable to discern any but the most general information about your appearance or actions. For example, they can determine your general shape (such as humanoid), as well as the gist of your actions (such as, “She was trying to break into the store”), but cannot determine your precise actions, your appearance, or any identifying information about you. In bright light, your normal appearance is revealed. PPC:BoS
Phantasmal Reminder
Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Ray of exhaustion


Remove Blindness/deafness


Remove Curse
Frees object or person from curse. PRG:CRB
Resilient reservoir


Scrying


Secret page


See Invisibility
Reveals invisible creatures or objects. PRG:CRB
Seek thoughts


Sending


Sensory Amplifier
You open the minds of all creatures near you and enhance their sensory receptors. PPC:OO
Shadow Enchantment
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PCS:OR
Shadowmind
You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PPC:BoS
Smug Narcissism


Spite


Stage Fright
You fill your targets with the sudden fear of failure. PPC:AA
Symbol of Laughter


Synaptic Pulse
Stun creatures in a 30-ft. radius. PRG:OA
Synaptic Scramble
Prevent the target from communicating and cause it to act randomly. PRG:OA
Synesthesia
Target moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
Terrible Remorse


They Know
Convince target that a nearby creature knows her greatest secret. PRG:UI
Tongues (Communal)


Trade Items
Swap a focus object with a target object. PRG:UI
Triggered Suggestion


Vampiric Touch


Vision of Hell


Witness


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4th-Level Mesmerist Spells
Spell Name Comp. Description Source
Akashic Communion M/DF Attempt to gain a glimpse of some specific event from the Akashic Record. PPC:MaTT
Arcane Eye


Assume Appearance, Greater F Use a likeness to adopt a dead creature’s form. PRG:HA
Battlemind Link


Break Enchantment


Charm Person, Mass
As charm person, but affects multiple creatures within 30 ft. PRG:UI
Command (Greater)


Complex Hallucination
Create a phantasm with effects for all senses. PRG:UI
Create Mindscape
Form an immersive mindscape. PRG:OA
Curse (Major)


Curse of the Outcast
Curse someone to rub people the wrong way. PRG:UI
Daze (Mass)


Deceitful Veneer
Make someone seem like an obvious liar. PRG:UI
Denounce


Detect Scrying


Dimension Door


Dominate Person


Dream


Enervation


Envious Urge


Erase Impressions
Erase psychic impressions from an object. PRG:OA
Feast on Fear


Forbid Action (Greater)


Forgetful Slumber


Freedom of Movement


Hallucinatory Terrain


Hold Monster


Horrific Doubles
Call forth disturbing mirror images. PRG:HA
Hostile Juxtaposition


Illusion of Treachery, Greater
Make it seem like another is responsible for your attacks while concealing your own actions. PRG:UI
Illusory Wall


Impossible Angles
Distort geometry in an area. PRG:HA
Invisibility (Greater)


Locate Creature


Mad Sultan’s Melody F Bizarre cacophony fascinates eldritch creatures. PRG:HA
Majestic Image
As enter image, but also gain bonuses on social skills while in the image. PRG:UI
Mind Probe
Learn answers from a subject’s memories. PRG:OA
Mindwipe
Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Minor Phantom Object


Modify Memory


Nondetection (Communal)


Old Salt’s Curse


Passing Fancy, Mass
This spell functions as per passing fancy except target is one living creature/level, no two of which can be more than 30 ft. apart. PPC:SpyHB
Pessimism
Force a creature to see the negative side of things. PRG:HA
Phantasmal Asphyxiation
Trick a creature into thinking it can’t breathe. PRG:HA
Phantasmal Killer


Poison


Primal Scream


Restoration


Riding Possession
As possession, but you observe instead of control the subject. PRG:OA
Serenity


Shadow Conjuration


Shadowform
You replace the target’s body with mystic shadow material drawn from the Shadow Plane, rendering the target’s physical form only quasi-real. PPC:BoS
Shocking Image


Sleepwalk


Sleepwalking Suggestion M Cause a creature to perform a suggested action while asleep. PRG:HA
Solid fog


Steal power


Synapse overload
Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic pulse (greater)
As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathic bond


Telepathy
Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense
Automatically detect nearby conscious creatures. PRG:OA
Tough Crowd
You fortify your allies against attempts to control or mislead them. PPC:AA
Truespeak


Utter contempt


Vicarious View
Plant a scrying sensor that you can use to spy on a creature, object, or location. PRG:UI
Zone of silence


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5th-Level Mesmerist Spells
Spell Name Comp. Description Source
Castigate (mass)


Charnel House M Create an area of semi-real gore. PRG:HA
Cloak of dreams


Compelling Rant
People believe your ridiculous speech as long as you keep talking. PRG:HA
Crime Wave
Compel targets to commit criminal actions. PRG:UI
Death Pact
As dominate person, plus you can sense through their senses, and implants a powerful burst of psychic energy in the subject’s mind. PPC:OO
Dream council


Dream scan


False vision


Feeblemind


Foe to friend


Foster hatred
Cause creatures to hate one type of creature. PRG:OA
Grand Destiny
The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. PPC:AA
Inflict pain (mass)
As inflict pain, but affecting one creature per level. PRG:OA
Joyful rapture


Mage’s Decree
Send a message to creatures within miles. PRG:UI
Mage’s private sanctum


Major phantom object


Mind fog


Mind swap
Switch minds with another creature for 1 hour per level. PRG:OA
Mirage arcana


Mislead
Turns you invisible and creates illusory double. PRG:CRB
Mydriatic Spontaneity, Mass
As mydriatic spontaneity, except it can affect multiple creatures. PPC:BoS
Nightmare


Object possession
As lesser object possession, but with a larger object. PRG:OA
Passwall


Persistent Image


Phantasmal Putrefaction
Trick creatures into thinking their flesh is rotting. PRG:HA
Phantasmal Web


Phobia
Induce an irrational fear in a creature to the point of madness. PRG:HA
Possession
Project your soul into a creature’s body. PRG:OA
Pox of Rumors
Curse a creature to attract nasty rumors. PRG:UI
Primal Regression
Make a creature become bestial and unintelligent. PRG:OA
Prying Eyes


Psychic Asylum
Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory
Remove a piece of knowledge from your mind. PRG:OA
Scripted Hallucination
As complex hallucination, but without concentration. PRG:UI
Secret Chest


Seeming


Shadow Evocation


Shadow Walk
Step into shadow to travel rapidly. PRG:CRB
Subjective Reality
You alter your perceptions to become convinced the target is an illusion. PPC:OO
Suggestion (mass)


Symbol of Pain


Symbol of Sleep


Synesthesia (mass)
As synesthesia, but affecting multiple creatures. PRG:OA
Unwilling Shield M Subject shares wounds you receive. PRG:APG
Vengeful Outrage


Village Veil


Waves of Fatigue


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6th-Level Mesmerist Spells
Spell Name Comp. Description Source
Charm Monster (mass)


Create Mindscape (greater)
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Demand


Demanding Message, Mass
Send messages as per message with one suggestion for each creature. PRG:UI
Dream Travel
Enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA
Euphoric Tranquility


Eyebite
Target becomes panicked, sickened, and comatose. PRG:CRB
False Vision, Greater
As false vision, but moves with the target. PRG:UI
Geas/quest


Getaway
Teleports you and select creatures to predetermined location. PRG:APG
Hold person (mass)


Hostile juxtaposition (greater)


Impenetrable Veil M Enchant a target so it is nearly impossible to detect by both magical and mundane means, granting it multiple benefits. PPC:MaTT
Insanity


Invisibility (mass)


Irresistible dance


Life of Crime
Permanently turn someone into a crazed criminal. PRG:UI
Mantle of Doubt
Wrap your mind in phantasms of crippling doubt that assail any who dare harm you. PPC:OO
Night Terrors
Disturb a creature’s rest with dark dreams. PRG:HA
Overwhelming Presence


Permanent Image


Phantasmal Revenge


Power Word blind


Programmed Image


Project Image


Scrying (greater)


Shadow Enchantment, Greater
As shadow enchantment but up to 5th level spells. PCS:OR
Symbol of Distraction M As symbol of death, except all creatures within the radius become fascinated by the symbol for 10 min./CL (other minor effects, see spell details). PPC:MaTT
Symbol of Persuasion


Triggered Hallucination
As scripted hallucination, but it only appears when triggered. PRG:UI
True Seeing M Lets you see all things as they really are. PRG:CRB
Veil


Waves of Ecstasy


Waves of Exhaustion