Home >Magic >Spells by Class >


Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

0-Level Magus Spells (Cantrips)
Spell Name Comp. Description Source
Acid Splash   Orb deals 1d3 acid damage. PZO1110
Arcane Mark   Inscribes a personal rune on an object or creature (visible or invisible). PZO1110
Dancing Lights   Creates torches or other lights. PZO1110
Daze   A single humanoid creature with 4 HD or less loses its next action. PZO1110
Detect Fiendish Presence   As detect evil, except this specifically detects outsiders with the evil subtype and their servants. SOURCE
Detect Magic   Detects spells and magic items within 60 ft. PZO1110
Disrupt Undead   Deals 1d6 damage to one undead. PZO1110
Flare   Dazzles one creature (–1 on attack rolls). PZO1110
Ghost Sound   Figment sounds. PZO1110
Grasp   Retry a Climb check as an immediate action SOURCE
Light   Object shines like a torch. PZO1110
Mage Hand   5-pound telekinesis. PZO1110
Open/Close   Opens or closes small or light things. PZO1110
Prestidigitation   Performs minor tricks. PZO1110
Ray of Frost   Ray deals 1d3 cold damage. PZO1110
Read Magic   Read scrolls and spellbooks. PZO1110
Spark   Ignites flammable objects. PZO1115

1st-Level Magus Spells
Spell Name Comp. Description Source
Abjuring Step   You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. PZO1118
Auditory Hallucination   Create a phantasm with auditory effects. PZO1134
Bed of Iron   This spell makes even the clunkiest armor feel soft as silk to the wearer. PZO9426
Bestow Planar Infusion I   Grant a target the effects of a planar infusion. PRG:PA
Blade Lash   Use your weapon like a whip to trip an opponent. PZO1129
Blade Tutor’s Spirit   Attack penalties you choose to suffer are reduced. PZO9468
Blend   Gain a bonus to Stealth and make checks without cover or concealment. Elf only. PZO1121
Blood Money   Use your blood as material component for casting spells. RoRLAE
Blurred Movement   As blur, but only while you are moving. PZO1129
Burning Hands   1d4/level fire damage (max 5d4). PZO1110
Call Weapon   Telekinetically summon a weapon from an ally’s possession. PCS:ISM
Celestial Healing   You anoint a wounded creature with the blood of a good outsider. PPZO9410
Chill Touch   One touch/level deals 1d6 damage and possibly 1 Str damage. PZO1110
Clarion Call   Affected creature gains the ability to create a sound like the blast of a mighty horn or trumpet and can speak easily over great distances, lowering the DC of any check to hear what is said by –15. PZO9426
Coin Shot   Turn coins into deadly projectiles. SOURCE
Color Spray   Knocks unconscious, blinds, and/or stuns weak creatures. PZO1110
Corrosive Touch   Touch attack deals 1d4 acid/level. PZO1117
Dancing Darkness   You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PZO9466
Darting Duplicate   You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PZO9468
Deadeye’s Arrow   Create an arrow of crackling electricity to harm your enemies or alert your allies. SOURCE
Desperate Weapon   Create an improvised weapon. PZO1134
Disguise Weapon   Changes one weapon’s appearance. PZO1129
Duelist’s Parry   Parry an incoming melee attack. PZO1138
Emblazon Crest   This spell ensures the subject touched is always able to display her proper crest and coat of arms. PZO9426
Enlarge Person   Humanoid creature doubles in size. PZO1110
Enlarge Tail   Increase the reach and power of your tail. SOURCE
Expeditious Retreat   Your base speed increases by 30 ft. PZO1110
Fallback Strategy   Gain a free re-roll while this spell is active. SOURCE
Feather Fall   Objects or creatures fall slowly. PZO1110
Flare Burst   As flare, but affects all creatures in 10 ft. PZO1115
Floating Disk   Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PZO1110
Frostbite   Target takes cold damage and is fatigued. PZO1117
Glue Seal   Makes one 5-ft. square or one object sticky. PZO1129
Grease   Makes 10-ft. square or one object slippery. PZO1110
Guardian Armor   Teleport armor you are wearing off of you and onto an ally within range. PZO9467
Hidden Diplomacy   Attempt a Intimidate check to make a target act friendly toward you but not remember why after the spell ends. PPC:SpyHB
Hide Weapon   Hide a weapon within your own arm. SOURCE
Hobble   Reduce creature’s speed SOURCE
Hydraulic Push   Wave of water bull rushes an enemy. PZO1115
Illusion of Calm   You appear to be standing still, even when you take some actions. PZO1118
Infernal Healing   You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. ISWG
Ironbeard   Target gains a beard of cold iron that increases AC and can be used to attack enemies. PZO1121
Jump   Subject gets bonus on Acrobatics checks. PZO1110
Jury-Rig   Removes the broken condition from the targeted object. PZO1118
Keep Watch   This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. PZO9426
Keif Vigor M Increase target’s strength with consumption of keif. PPC:BM
Lighten Object   Decrease the target’s weight by half or reduce the armor check penalty of armor. SOURCE
Linebreaker   Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PZO1121
Line in the Sand   Increase your attacks of opportunity per round. PZO1129
Lock Gaze   Compels the target to look only at you for the duration of the spell. PZO1118
Long Arm   Your arms lengthen, giving you extra reach. PZO1129
Longshot   Grants a +10-foot bonus to the range increment for any ranged weapon fired. PZO1118
Mage’s Perusal   Gain a brief understanding from a book as if you had read it for 1 hour. SOURCE
Magic Missile   1d4+1 damage; +1 missile per two levels above 1st (max 5). PZO1110
Magic Weapon   Weapon gains +1 bonus. PZO1110
Mirror Strike   You may strike multiple opponents with a single attack. PZO1118
Monkey Fish   Gain a climb speed and a swim speed of 10 ft. for a time. PZO1129
Mount   Summons riding horse for 2 hours/level. PZO1110
Mudball   Range touch attack that cause the target to be blinded. PZO1121
Negative Reaction   Targeted creature may not positively influence anyone. PZO1118
Obscuring Mist   Fog surrounds you. PZO1110
Phantom Blood   Gain temporary hp if Con loss would knock you out or kill you. PZO1129
Poisoned Egg   You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PZO9267
Punishing Armor   Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. SOURCE
Ray of Enfeeblement   Ray causes 1d6 Str penalty + 1 per 2 levels. PZO1110
Recharge Innate Magic   Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PZO1121
Reduce Person   Humanoid creature halves in size. PZO1110
Reinforce Armaments   Temporarily mitigates the fragile quality in targeted weapon or armor. PZO1118
Returning Weapon   Grants a weapon the returning special weapon quality. PZO1118
Secluded Grimoire   Send a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PPC:MaTT
Shield   Invisible disc gives +4 to AC, blocks magic missiles PZO1110
Shocking Grasp   Touch delivers 1d6/level electricity damage (max 5d6). PZO1110
Shock Shield   A shield of force protects you until you dismiss it in an explosion of electricity. PZO1118
Silent Image   Creates minor illusion of your design. PZO1110
Skim   Read four times faster than normal SOURCE
Snowball   Throw a conjured ball of snow at a target. PZO1140
Stone Fist   Your unarmed strikes are lethal. PZO1115
Sunder Breaker   The next weapon that sunders an item belonging to the target takes damage. PZO1129
Sundering Shards   Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Swift Girding   Targets instantly don the armor you point to. PZO9426
Tamer’s Lash   Create a whip made of sound that damages foes and can frighten animals. PZO1140
Thunderstomp   Trip one creature within range. PZO1129
Touch of Combustion   Cause someone to combust with a touch. SOURCE
True Skill   Gain an insight bonus equal to half your caster level on one skill check SOURCE
True Strike   +20 on your next attack roll. PZO1110
Unerring Weapon   Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PZO1118
Unseen Servant   Invisible force obeys your commands. PZO1110
Vanish   As invisibility for 1 round/level (5 max). PZO1115
Waterproof   Target becomes waterproof for the spells duration SOURCE
Wave Shield   Water blunts one incoming attack or fire effect. PZO1129
Weaponwand F Place a wand inside your weapon to wield it along with the weapon PCS:ISM
Web Bolt   You launch a ball of webbing at a target, causes target to be affected as if by a web spell. SOURCE
Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. PZO1118
Windy Escape   You respond to an attack by briefly becoming vaporous and insubstantial. SOURCE

2nd-Level Magus Spells
Spell Name Comp. Description Source
Ablative Barrier F Surrounds the target with layers of force. PZO1118
Acid Arrow   Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. PZO1110
Aggressive Thundercloud   Flying storm cloud deals 3d6 electricity damage. PZO1129
Alacrity   Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC SOURCE
Alter Self   Assume form of a Small or Medium humanoid. PZO1110
Animal Aspect   You gain some of the beneficial qualities of an animal. PZO1118
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. SOURCE
Arcane Disruption   This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. PPC:ACO
Aristocrat’s Nightmare   Temporarily curse a creature so its touch lessens the value of coins it touches. PPC:MaTT
Armor Lock   Upon pointing at an armored foe, you cause all of the joints of the target’s armor to stiffen as otherworldly chains wrap around the target. PZO9426
Assumed Likeness   Cloak yourself in a phantasm that ellicits certain emotions from observing creatures SOURCE
Bear’s Endurance   Subject gains +4 to Con for 1 min./level. PZO1110
Bestow Weapon Proficiency   Grants a creature proficiency in a single weapon for short period of time. PZO1118
Bladed Dash   Move up to 30 feet in a straight line, attacking once at any time during the movement. PCS:ISM
Blood Blaze   Aura that makes injured creatures spray burning blood. PZO1121
Blood Transcription   Learn a spell from the target’s blood. PZO1117
Blur   Attacks miss subject 20% of the time. PZO1110
Body Double   Change one creature to look and act like another. SOURCE
Brow Gasher   Slashing weapon deals bleed damage to an opponent’s head. PZO1118
Bull’s Strength   Subject gains +4 to Str for 1 min./level. PZO1110
Burning Gaze   Inflict 1d6 fire damage to creature by looking at it. PZO1115
Cat’s Grace   Subject gains +4 to Dex for 1 min./level. PZO1110
Cauterizing Weapon   Infuse a weapon with just enough energy to negate regeneration. SOURCE
Contest of Skill   Cause two creatures to automatically fail to confirm critical hits SOURCE
Darkness   20-ft. radius of supernatural shadow. PZO1110
Defending Bone   Animate a bone to float near you and block physical attacks. SOURCE
Defensive Shock   Electricity damages your attackers. PZO1117
Detect Magic, Greater   As detect magic, but learn more information. PZO1134
Diminish Resistance   Weaken a creature’s resistance to one type of energy. PRG:PA
Effortless Armor   Armor you wear no longer slows your speed. PZO1118
Elemental Touch   Gain energy damage touch attack. PZO1115
Erode Defenses   Eat away at the damage reduction and natural armor of your opponent. SOURCE
Escaping Ward   Move 5 feet away from a larger attacking creature as an immediate action. PZO1121
Euphoric Cloud M Fog obscures vision and fascinates living creatures. PZO1129
Extreme Flexibility   Gain a bonus to AC, on Escape Artist checks, and when grappling. PZO1129
Fiery Runes   You charge a weapon with a magic rune of fire. PZO9468
Fire Breath   Exhale a cone of flame at will. PZO1115
Fire’s Friend   Cloak yourself in flames that harm nearby enemies. SOURCE
Flaming Sphere   Rolling ball of fire deals 3d6 fire damage. PZO1110
Fleeting Defect   Cause a single object to become broken. Can also disrupt a construct’s animating force. SOURCE
Flickering Lights   Create an area of inconsistent lighting. PZO1135
Flurry of Snowballs   Cone-shaped blast of snowballs deals 4d6 cold damage. SOURCE
Fog Cloud   Fog obscures vision. PZO1110
Force Anchor   Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PZO9444
Force Sword   You create a longsword of pure force sized appropriately for you that you can wield or give to another creature. PPZO9410
Frigid Touch   Target takes cold damage and is staggered. PZO1117
Ghost Whip   Create a ghost touch whip that passes through objects. SOURCE
Glitterdust   Blinds creatures, outlines invisible creatures. PZO1110
Groundswell   Enable target to raise the ground he’s standing on five feet, which negates flanking bonuses. PZO1121
Gust of Wind   Blows away or knocks down smaller creatures. PZO1110
Gusting Sphere   Ball of wind can bull rush creatures inflicting 1d6 nonlethal damage. PZO1121
Hidden Blades   Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hollow Blades   Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PCS:GHH
Huntmaster’s Spear   Enhance a spear to be especially deadly against a certain creature type SOURCE
Ice Slick   You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. PRG:MC
Imbue with Elemental Might   As imbue with spell ability except it transfers the use of elemental assault ability. PZO1121
Instant Weapon   You create a masterwork melee weapon sized appropriately for you from opaque force. As a force effect, it can strike and damage incorporeal creatures. PZO9468
Invisibility   Subject is invisible for 1 min./level or until it attacks. PZO1110
Invisibility Bubble   As invisibility, but altered to work better underwater SOURCE
Knell of the Depths   Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. SOURCE
Levitate   Subject moves up and down at your direction. PZO1110
Light Prison   Surround a creature with a light prison, damaging and blinding it if it attempts to escape. SOURCE
Minor Image   As silent image, plus some sound. PZO1110
Mirror Image   Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). PZO1110
Molten Orb   Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. PZO1129
Mount, Communal   As mount, but you may divide the duration among creatures touched. PZO1118
Page-Bound Epiphany   Fill an empty book with knowledge on a topic from around the world. SOURCE
Pilfering Hand   You may seize an object or manipulate it from afar. PZO1118
Pouncing Fury   Make a full attack with your claws after a charge. PZO1140
Pyrotechnics   Turns fire into blinding light or choking smoke. PZO1110
Quick Change   Use change shape as a swift action and surprise foes. PZO1135
Quick Throwing   Draw thrown weapons faster, gaining full attacks with such weapons. SOURCE
Raven’s Flight   You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. PZO9456
Reloading Hands   Loads a single shot into your weapon every round. PZO1118
Reinforce Armaments, Communal   As reinforce armaments, but you may divide the duration among objects touched. PZO1118
Returning weapon. Communal   As returning weapon, but you may divide the duration among weapons touched. PZO1118
River Whip   Create a whip of water that you wield as a weapon. PZO1129
Rock Whip   Create a whip that passes through unworked stone SOURCE
Savage Maw   Gain a bite attack. PZO1121
Scorching Ray   Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). PZO1110
Shadow Claws   Claws of shadow deal slashing damage and Strength damage SOURCE
Shared Training   Share your teamwork feats with allies SOURCE
Slick Walls   Increase the DC of Climb checks in the area SOURCE
Shatter   Sonic vibration damages objects or crystalline creatures. PZO1110
Shield of Shards   This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards. You lose the shield bonus to AC but you can direct the shards to attack adjacent opponents. PZO9467
Shifted Steps   Make a target sound as if elsewhere. PZO1134
Sonic Scream   Create a cone of damaging sound at will. PZO1129
Spider Climb   Grants ability to walk on walls and ceilings. PZO1110
Splinter Spell Resistance   You create an aura around the target weapon that weakens a foe’s spell resistance with each successful attack. PPZO9410
Stone Call   2d6 damage to all creatures in area. PZO1115
Stone Discus   Flying discus deals bludgeoning or slashing damage. PZO1129
Stone Shield   1-inch-thick slab of stone springs up from the ground, shielding you. SOURCE
Stone Throwing   The subject gains the rock throwing and rock catching abilities usable with solid, inflexible objects with hardness of at least 5. PPC:GHH
Storm of Blades   Create swords and propel them towards your target. SOURCE
Tactical Acumen   You gain an additional +1 on attack rolls or to AC due to battlefield positioning. PZO1118
Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. PZO1118
Telekinetic Strikes   Imbue a creature’s limbs with force, adding damage to unarmed strikes SOURCE
Telekinetic Volley   Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. PPC:RTT
Time Shudder   Nearby creatures are affected by haste or slow each round. PZO1129
Twisted Space   Targeted creature’s attacks target a random square instead of the intended target. PZO1118
Umbral Weapon   1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PZO9468
Visualization of the Body M You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. PPC:DA
Web   Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. PZO1110
Winged Sword   Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. PPZO9410
With the Wind   Protect a target from being blown away by wind of less than windstorm force. PZO1140

3rd-Level Magus Spells
Spell Name Comp. Description Source
Air Breathing   The transmuted creatures can breathe air freely. PRG:MC
Air Geyser   Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PZO1129
Allied Cloak   Enchanted cloak grants shield bonus to AC and can use aid another on you once per round SOURCE
Animal Aspect, Greater   As animal aspect, but you gain two animal qualities. PZO1118
Aqueous Orb   Creates rolling sphere of water. PZO1115
Arcane Sight   Magical auras become visible to you. PZO1110
Audiovisual Hallucination   Create a phantasm with auditory and visual effects. PZO1134
Beast Shape I   You take the form and some of the powers of a Small or Medium animal. PZO1110
Blade Snare   This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PZO9267
Blink   You randomly vanish and reappear for 1 round/level. PZO1110
Bloody Arrows   When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Bone Flense   Cause a target’s bones to erupt in sharp, jagged spurs, inflicting bleed and sickened SOURCE
Burst of Speed   You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Caustic Safeguard   Imbue an object with an acidic protective ward. SOURCE
Channel Vigor   Focus your energy into a specific part of your body, giving you various enhancements. SOURCE
Clay Skin   Grants DR 5/Adamantine SOURCE
Cloak of Winds   Creates screen of strong wind around you. PZO1115
Collaborative Thaumaturgy   Apply a metamagic property to an ally’s spell. SOURCE
Conjuration Foil   Interfere with nearby teleportation effects. PZO1134
Conjure Carriage   Create a fine carriage. PZO1134
Curse of Dragonflies   Target a creature with a curse that impacts its ability to fly. SOURCE
Daylight   60-ft. radius of bright light. PZO1110
Discharge   Dissipate charges from one technological object. SOURCE
Dispel Magic   Cancels one magical spell or effect. PZO1110
Displacement   Attacks miss subject 50% of the time. PZO1110
Earth Tremor   Unleash a tremor that creates difficult terrain and can knock foes down and damage them. PZO1140
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. SOURCE
Elemental Aura   Creates an aura of energy around you. PZO1115
Find Fault   You instantly learn many of the target’s weaknesses. PPZO9410
Fire Trail   Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PZO1121
Fireball   1d6 damage per level, 20-ft. radius. PZO1110
Firestream   2d6 points of fire damage in a 20-ft. line, that can change each round. PZO1121
Flame Arrow   Arrows deal +1d6 fire damage. PZO1110
Fly   Subject flies at speed of 60 ft. PZO1110
Force Hook Charge   Hook of force drags you to the target. PZO1117
Force Punch   Target takes 1d4 force damage per level and is pushed away. PZO1117
Forced Mutation   Warp a creature’s flesh, inflicting deformaties and penalties to Constitution and Charisma SOURCE
Gaseous Form   Subject becomes insubstantial and can fly slowly. PZO1110
Gloomblind Bolts   Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PZO1121
Grasping Tentacles   Use a mass of tentacles to perform dirty tricks. SOURCE
Guardian Monument, Lesser   An unattended, non-magical object you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PPZO9410
Haste   One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PZO1110
Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PZO1129
Heckle   You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. PPZO9410
Horrifying Visage   Cause creatures to gain a phobia SOURCE
Hydraulic Torrent   Creates torrent of water that bull rushes any creature in its path. PZO1115
Infuse Self M Assume the form of a native outsider and gain some of its advantages. PRG:PA
Iron Spine   Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron SOURCE
Irradiate   Flood an area with radiation. SOURCE
Ja Noi Aspect   Take on the appearance and some qualities of a ja noi oni. SOURCE
Keen Edge   Doubles normal weapon’s threat range. PZO1110
Lightning Bolt   Electricity deals 1d6/level damage. PZO1110
Lightning Conductor   Absorb electricity damage and discharge it with a touch, weapon, or ray SOURCE
Locate Weakness   You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118
Magic Weapon, Greater   Weapon gains +1 bonus/four levels (max +5). PZO1110
Major Image   As silent image, plus sound, smell and thermal effects. PZO1110
Mark of Buoyancy   Make a touched object weightless SOURCE
Mnemonic Siphon   Steal the spells of a creature carrying the affected object PPC:BotA
Monstrous Physique I   Take the form and some of the powers of a Small or Medium monstrous humanoid. PZO1117
Motes of Dusk And Dawn   When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each individual mote sheds light or darkness when the spell is cast. PZO9466
Nauseating Trail   Creature leaves a trail of stinking cloud squares. PZO1129
Numerological Evocation   Use the Path of Numbers to fire rays of elemental energy. SOURCE
Perfect Placement   Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PPZO9410
Phantom Steed   Magic horse appears for 1 hour/level. PZO1110
Phase Step   As per dimension door, but with more restrictions and affecting a creature you touch SOURCE
Prehensile Pilfer   Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PZO1121
Psychic Leech   The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. PPC:OO
Ray of Exhaustion   Ray makes subject exhausted. PZO1110
Recharge M Restore up to 1 charge/level to a battery or technological item capable of being charged by a battery. SOURCE
Reflexive Barrier   Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels SOURCE
Resilient Reservoir   Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. PZO1121
Scales of Deflection   Brilliant draconic iconography matching your draconic heritage. PZO9470
Selective Invisibility   Allow one creature to see you while invisible. SOURCE
Shining Cord M Form connection with a creature within 30 feet, gain bonuses vs. that creature, deal 1d6/level force damage if they move away. PCS:ISM
Sickening Strikes   You are imbued with disease, and any creature you strike may be sickened. SOURCE
Silver Darts   Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PZO1129
Siphon Might   You drain the might of the target and transfer that power to another creature. PPC:GHH
Sleet Storm   Hampers vision and movement. PZO1110
Slow   One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PZO1110
Spellsword   You can hide a rod or staff in an extradimensional space within a target weapon. PPZO9410
Spotlight   You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PZO9466
Steal Size   Reduce one humanoid’s size by one size category (if it is larger than you) and you grow one size category. PCS:GHH
Stinking Cloud   Nauseating vapors, 1 round/level. PZO1110
Storm Step   You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. BoE
Sundered Serpent Coil   As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to attack a different creature. PRG:MC
Tactical Adaptation F Gain a combat feat for the spell’s duration SOURCE
Thunderstomp, Greater   Trip multiple creatures within range. PZO1129
Titanic Anchoring   Become grounded and nearly immovable. SOURCE
Toxic Blood   Turn your blood into venom, poisoning creatures that wound you SOURCE
Trial of Fire and Acid   The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PRG:MC
Twisted Innards   Avoid critical hits and sneak attacks by making your vital organs writhe around. SOURCE
Undead Anatomy I   Take the form and some of the powers of a Small or Medium undead. PZO1117
Urban Step   Step into one doorway and out another. PZO1134
Vampiric Touch   Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PZO1110
Versatile Weapon   Weapon bypasses some DR. PZO1115
Vomit Twin   You vomit forth a disgusting ooze copy of yourself into a single adjacent square. SOURCE
Wall of Mist   Create a wall of mist that creates concealment SOURCE
Wall of Split Illumination   An immobile curtain of illumination springs into existence. PZO9466
Water Breathing   Subjects can breathe underwater. PZO1110
Waves of Blood   A cone of blood pushes creatures, sickens them, and makes the ground slick. PZO1135
Wind Wall   Deflects arrows, smaller creatures, and gases. PZO1110

4th-Level Magus Spells
Spell Name Comp. Description Source
Absorb Rune I M Absorb a magic rune up to 3rd level, which can be moved or dispelled SOURCE
Adjustable Polymorph   As alter self, but you can change the shape as a swift action. PZO1129
Aggressive Thundercloud, Greater   Flying storm cloud deals 6d6 electricity damage. PZO1129
Anywhere But Here   Transport yourself and willing creatures to a random planar destination. PRG:PA
Arcana Theft   Targeted dispel transfers an effect to you. PZO1117
Ball Lightning   Flying balls of lightning deal 3d6 electricity damage each. PZO1115
Beast Shape II   You take the form and some of the powers of a Tiny or Large animal. PZO1110
Bestow Planar Infusion II   Grant a target the effects of an improved planar infusion. PRG:PA
Black Tentacles   Tentacles grapple all creatures within a 20-ft. spread. PZO1110
Blightburn Weapon   Transform a weapon into pure blightburn. SOURCE
Brightest Light   As daylight, but lasts longer and can dispel darkness effects SOURCE
Caustic Blood   Acidic blood spurts from your body when you take piercing or slashing damage. PZO9267
Celestial Healing, Greater   As celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. PPZO9410
Complex Hallucination   Create a phantasm with effects for all senses. PZO1134
Controlled Fireball   As fireball, but secretly deals less damage to your allies. PZO1134
Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. PZO1115
Dimension Door   Teleports you a short distance. PZO1110
Dragon’s Breath   Gives you a dragon’s breath weapon. PZO1115
Elemental Body I   Turns you into a Small elemental. PZO1110
Elemental Mastery   Gain mastery over your elemental essence, granting bonus movement and attack. SOURCE
Enlarge Person, Mass   1 humanoid creature/level doubles in size. PZO1110
Ethereal Fists   Your claws, unarmed strikes, and touch spells affect ethereal creatures. SOURCE
Fey Form I   Assume the form of a Small or Medium fey creature. PZO1140
Fire Shield   Creatures attacking you take fire damage; you’re protected from heat or cold. PZO1110
Firefall   Causes fire to burst up, dealing 2d6 fire damage. PZO1115
Flaming Aura   Gain the fire subtype or enhance an already existing subtype. SOURCE
Flaming Sphere, Greater   Rolling ball of fire deals 6d6 fire damage and ignites targets. PZO1129
Flash Forward   At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Forceful Strike   Deal 1d4/level force with weapon and possibly bull rush enemy. PCS:ISM
Frosty Aura   Gain the cold subtype or enhance an already existing subtype. SOURCE
Ice Storm   Hail deals 5d6 damage in cylinder 40 ft. across. PZO1110
Illusion of Treachery   Make it seem like another is also responsible for your attacks. PZO1134
Infernal Healing, Greater   As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. ISWG
Instant Fake   Provide a short-term replica of an object. PZO1134
Invisibility, Greater   As invisibility, but subject can attack and stay invisible. PZO1110
Lend Path   Transfer your mythic path abilities to another creature temporarily. SOURCE
Martial Telekinesis   As the combat maneuver version of telekinesis, with some additional changes SOURCE
Masochistic Shadow   You animate the target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. PZO9466
Mischievous Shadow   Curse a creature’s shadow to disrupt their actions SOURCE
Monstrous Physique II   Take the form and some of the powers of a Tiny or Large monstrous humanoid. PZO1117
Naga Shape I   Take the form of a Large naga SOURCE
Paragon Surge   Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PZO1121
Pellet Blast M Creates an explosion of conjured metal pellets. PZO1118
Phantasmal Killer   Fearsome illusion kills subject or deals 3d6 damage. PZO1110
Poisonous Cloud   As per fog cloud, but lethally poisonous SOURCE
Pyrotechnic Eruption   Erupting flames burn a target several times. PZO1135
Quieting Weapons   Weapons make no sound and quiet their victims. PZO1134
Reduce Person, Mass   As reduce person, but affects 1 humanoid creature/level. PZO1110
Revenant Armor   When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PZO9467
Rigor Mortis   Painfully swell a target’s joints. PZO1135
Rising Water   Create a pillar of water SOURCE
River of Wind   A stream of wind causes nonlethal damage and can knock down or push creatures. PZO1115
Rubberskin   Bludgeoning and falling damage you take is converted into nonlethal damage. PZO9468
Runic Overload   Cause magical runes to explode. PCS:GHH
Sadomasochism   Take more damage from opponents, but force them to become demoralized. SOURCE
Shadow Invasion F Create an area of darkness that strengthens shadow spells and attracts kytons. PRG:PA
Shield of Dawn   Creatures that strike you take 1d6 +1/level fire damage. ISWG
Shout   Deafens all within cone and deals 5d6 sonic damage. PZO1110
Solid Fog   Blocks vision and slows movement. PZO1110
Stoneskin M Grants DR 10/adamantine. PZO1110
Tail Current   Create a current in water to enhance or impede swimming. PZO1140
Tailwind   Create a current of wind to enhance or impede flight. PZO1140
Telekinetic Maneuver   Perform a telekinetic combat maneuver. SOURCE
Temporary Graft F Graft a body part onto yourself to gain one of several benefits. PZO1135
Vermin Shape I   Take the form and some of the powers of a Small or Medium vermin. PZO1117
Wall of Brine   Conjure a 5-foot-thick wall of seawater with a powerful current. SOURCE
Wall of Fire   Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. PZO1110
Wall of Ice   Ice plane creates wall or hemisphere creates dome. PZO1110
Wall of Sound   Sonic wall deflects and damages creatures. PZO1117
Ward Shield   Enchant a shield with Spell Resistance and a bonus against area-effect spells. SOURCE
Wing Thorns   Sprout poisonous thorns from your wings. SOURCE
Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. PZO1118

5th-Level Magus Spells
Spell Name Comp. Description Source
Acidic Spray M 1d6/level acid damage plus 1 round of acid. PZO1117
Augmenting Wall   You create a wall of faintly shimmering elemental energy. PPC:RTT
Baleful Polymorph   Turns subject into harmless animal. PZO1110
Banishing Blade   You imbue a weapon with the ability to bull rush a creature. PPZO9410
Beast Shape III   You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. PZO1110
Bladed Dash, Greater   As bladed dash, except you may attack each enemy you pass during the dash. PCS:ISM
Blood Boil   Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. PPC:MM
Burn Corruption   Scour the life in an area, especially Abyssal life. SOURCE
Cloudkill   Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. PZO1110
Cone of Cold   1d6/level cold damage. PZO1110
Conjure Deadfall   You conjure a large metal cube covered in sharp spikes. DHB
Corrosive Consumption   Acidic patch damages an opponent. PZO1117
Cosmic Ray   Attack a creature with cosmic energy. SOURCE
Dimensional Blade   For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PZO9468
Elemental Body II   Turns you into a Medium elemental. PZO1110
Ether Step   Step briefly into the Ethereal Plane to avoid attacks and dangers that would otherwise harm you. PRG:PA
Fire Snake   Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. PZO1115
Furious Fire Barrage   Conjure balls of flame to throw. SOURCE
Geyser   Creates a geyser of boiling water. PZO1115
Glimpse of Truth   Gain true seeing for 1 round. PZO1134
Grease, Greater   As grease, but with a greater area and/or targets SOURCE
Impart Mind M Temporarily make a magic item intelligent. PCS:ISM
Interposing Hand   Hand provides cover against 1 opponent. PZO1110
Lash of the Astradaemon   Enhance your hands into fearsome claws that inflict negative levels. SOURCE
Lighten Object, Mass   As lighten object, except for multiple objects. SOURCE
Mask From Divination   You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. PPZO9410
Monstrous Physique III   Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. PZO1117
Naga Shape II   As naga shape I, with improved abilities SOURCE
Ooze Form I   Assume the form of a Small or Medium ooze creature. PZO1140
Overland Flight   You fly at a speed of 40 ft. and can hustle over long distances. PZO1110
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. SOURCE
Scripted Hallucination   As complex hallucination, but without concentration. PZO1134
Shapechanger’s Gift   Temporarily change a target into an animal, humanoid, or monstrous humanoid. PZO1140
Soulswitch   You place your soul into the body of your familiar, and your familiar’s soul is placed in your body. PPC:FF
Surface Excursion   Temporarily teleport yourself and others to the surface SOURCE
Symbol of Striking M As symbol of death, but fills a 5-foot square. PZO1118
Telekinesis   Moves object, attacks creature, or hurls object or creature. PZO1110
Teleport   Instantly transports you as far as 100 miles per level. PZO1110
Transplant Visage   You add or remove a creature’s face to or from your own. PZO9267
Undead Anatomy II   Take the form and some of the powers of a Tiny or Large undead. PZO1117
Vampiric Shadow Shield   As fire shield, except attackers take negative energy damage and attacks heal you. PZO1129
Vermin Shape II   As vermin shape I, but Tiny or Large. PZO1117
Waft   Alter the targets so they are light enough to be carried by the wind. SOURCE
Wall of Force   Wall is immune to damage. PZO1110
Wall of Stone   Creates a stone wall that can be shaped. PZO1110
Ward Shield   With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. PZO9426
Wind Blades   Harden the air around the target into jagged invisible blades. SOURCE
Wooden Wing Shield   Transmute your wings into a wooden shield-like barrier. SOURCE

6th-Level Magus Spells
Spell Name Comp. Description Source
Absorb Rune II M As absorb rune I, but affecting a rune up to 5th level SOURCE
Acid Fog   Fog deals acid damage. PZO1110
Bear’s Endurance, Mass   As bear’s endurance, affects one subject/level. PZO1110
Beast Shape IV   You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. PZO1110
Borrowed Time   Take extra swift actions at the cost of Con damage. SOURCE
Bull’s Strength, Mass   As bull’s strength, affects 1 subject per level. PZO1110
Cat’s Grace, Mass   As cat’s grace, affects 1 subject/level. PZO1110
Chains of Fire F 1d6/level damage and 1 secondary bolt/level. PZO1121
Chain Lightning   1d6/level damage and 1 secondary bolt/level. PZO1110
Contagious Flame   Scorching rays cause 4d6 fire damage, then move on to new targets. PZO1115
Cruel Jaunt   Sense creatures suffering from fear, then teleport close to them. PZO1135
Decapitate F Turn a critical hit into a decapitation. PZO1135
Defending Sword   As mage’s sword except as noted. PPZO9410
Discharge, Greater   Dissipate charges from multiple technological objects. SOURCE
Disintegrate   Reduces one creature or object to dust. PZO1110
Dispel Magic, Greater   As dispel magic, but with multiple targets. PZO1110
Elemental Body III   Turns you into a Large elemental. PZO1110
Emblem of Greed   You transform one masterwork or magical melee weapon into a +1 flaming glaive. PPZO9410
Explode Head   Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. SOURCE
Fey Form II   Assume the form of a Tiny or Large fey creature. PZO1140
Flesh to Stone   Turns subject creature into statue. PZO1110
Forceful Hand   Hand pushes creatures away. PZO1110
Form of the Alien Dragon I   You become a Medium esoteric or outer dragon. PZO9470
Form of the Dragon I   Turns you into a Medium dragon. PZO1110
Freezing Sphere   Freezes water or deals cold damage. PZO1110
Grim Stalker   Create a Grim to disrupt the targets sleep SOURCE
Hellfire Ray   Damn creatures to Hell with a blast of pure hellfire. SOURCE
Illusion of Treachery, Greater   Make it seem like another is responsible for your attacks while concealing your own actions. PZO1134
Magnetic Field   You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. PPC:PotR
Mislead   Turns you invisible and creates illusory double. PZO1110
Monstrous Physique IV   As monstrous physique III, with more abilities. PZO1117
Naga Shape III   As naga shape I, with greater abilities SOURCE
Ooze Form II   Assume the form of a Large ooze creature. PZO1140
Shield of Dawn, Greater   Create a shield of sunlight. SOURCE
Sirocco   Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. PZO1115
Stone to Flesh   Restores petrified creature. PZO1110
Transformation M You gain combat bonuses. PZO1110
Treacherous Teleport   As teleport, except you choose some creatures to suffer a mishap or go elsewhere. PZO1134
Triggered Hallucination   As scripted hallucination, but it only appears when triggered. PZO1134
True Seeing M Lets you see all things as they really are. PZO1110
Umbral Strike   You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). PZO9466
Undead Anatomy III   Take the form and some of the powers of a Diminutive or Huge undead. PZO1117
Walk through Space   You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. PZO1118
Wall of Iron M 30 hp/four levels; can topple onto foes. PZO1110