Spell Level 1 | 2 | 3 | 4

Third Party Antipaladin Spells

An “F” or “M” appearing in the Comp. column denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.

1st-Level Antipaladin Spells
Spell Name Comp. Description Source
Animal Purpose Training Animal gains a new general purpose PZO1129
Bane Enemies take –1 on attack rolls and saves vs. fear. PZO1110
Barbed Chains M Hellish chains attack and cause a target to become shaken. PZO1135
Bloodbath F Cause yourself and enemies to bleed. PZO1135
Blood Blaze Aura that makes injured creatures spray burning blood. PZO1121
Boneshaker F Momentarily control a living or undead creature’s skeleton. PZO1135
Cause Fear A creature of 5 HD or less flees for 1d4 rounds. PZO1110
Command One subject obeys a command for 1 round. PZO1110
Conditional Favor Provide another spell whose effects reverse if the target breaks a restriction. PZO1134
Crime of Opportunity Compel a target to take a criminal action. PZO1134
Curse Water M Makes water unholy. PZO1110
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PZO9466
Dark Whispers Whisper through the shadows. PZO1134
Darting Duplicate You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PZO9455
Death Candle Kills dying creature; you summon a fire elemental. PZO1121
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. PZO1110
Demand Offering Make a creature give you an object it’s holding. PRG:OA
Desperate Weapon Create an improvised weapon. PZO1134
Detect Poison Detects poison in a creature or object. PZO1110
Detect the Faithful Find others of the same faith. PZO1134
Disguise Self Changes your appearance. PZO1110
Doom One subject takes –2 on attack rolls, damage rolls, saves, and checks. PZO1110
Fabricate Disguise Create a disguise in an instant. PZO1134
Fear the Sun Targets that fail the saving throw gain light blindness. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn. PZO9466
Fool’s Gold Those who possess gold pieces you have cast this spell on are more vulnerable to your magics. PPZO9410
Grasping Corpse M Cause a corpse to grab or trip a foe. PZO1135
Guardian Armor Teleport armor you are wearing off of you and onto an ally within range. PZO9467
Hedging Weapons Floating weapons protect you and make ranged attacks. PZO1135
Inflict Light Wounds Touch deals 1d8 damage +1/level (max +5). PZO1110
Ironbeard Target gains a beard of cold iron that increases AC and can be used to attack enemies. PZO1121
Itching Curse Curse target with a distracting, unbearable itch. PPC:MaTT
Linebreaker Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. PZO1121
Litany of Sloth Single target cannot make attacks of opportunity for 1 round. PZO1118
Litany of Weakness Single target is fatigued for 1 round. PZO1118
Locksight M/DF (a small key)

Creature touched can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or door) that is within 60 feet to automatically determine whether it is open, closed, or jammed. If the target creature is trained in Disable Device, by concentrating on a lock for 3 rounds, he can also determine the quality of the lock (simple, average, good, or superior). This spell does not enable the target to see hidden locks, such as those on secret doors.

Longshot Grants a +10 foot bonus to the range increment for any ranged weapon fired. PZO1118
Magic Weapon Weapon gains +1 bonus. PZO1110
Murderous Command Target is compelled to kill its ally. PZO1117
Obscure Poison Make it harder to detect a poison or a venomous creature. PZO1134
Protection from Good/Law +2 to AC and saves, plus additional protection against selected alignments. PZO1110
Read Magic Read scrolls and spellbooks. PZO1110
Sense Fear Perceive nearby creatures that are experiencing fear. PZO1135
Sentry Skull M Turn a severed head into a magical sentry. PZO1121
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if anchored to the terrain. PZO9466
Summon Minor Monster Summon 1d3 Tiny animals. PZO1117
Summon Monster I Summons evil extraplanar creature to fight for you. PZO1110
Touch of Blindness Disrupt a touched creature’s vision by coating its eyes in supernatural darkness. PZO9466
Wartrain Mount Animal gains the combat training general purpose. PZO1117

2nd-Level Antipaladin Spells
Spell Name Comp. Description Source
Abyssal Vermin Grant one vermin or vermin swarm the fiendish creature simple template. PAP78
Agonizing Rebuke Cause mental distress and pain to a target if it attacks you. PZO1121
Alter Summoned Monster You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spell PZO9458
Aquatic Cavalry Summon hippocampi to serve as aquatic mounts. PZO1140
Bestow Weapon Proficiency Grant a creature proficiency in a single weapon for short period of time. PZO1118
Blade Tutor’s Spirit Attack penalties you choose to suffer are reduced. PZO9455
Bleed for Your Master Compel a companion to take damage for you. PZO1140
Blindness/Deafness Makes subject blind or deaf. PZO1110
Blood Scent Gain scent ability against injured creatures. PZO1121
Borrow Corruption Temporarily gain the effects of a corrupted creature’s manifestations. PZO1135
Bullet Ward F Adamantine bullets intercept firearm attacks. PZO1129
Bull’s Strength Subject gains +4 to Str for 1 min./level. PZO1110
Corruption Resistance Protects creature against damage from alignment-based attacks. PZO1115
Darkness 20-ft. radius of supernatural shadow. PZO1110
Darkvision See 60 ft. in total darkness. PZO1110
Desecrate M Fills area with negative energy; aids undead. PZO1110
Detect Anxieties Learn what makes creatures anxious. PZO1134
Detect Desires Learn what creatures desire. PZO1134
Disrupt Link The target’s link with a bonded creature is temporarily severed. PPC:FF
Eagle’s Splendor Subject gains +4 to Cha for 1 min./level. PZO1110
Enemy’s Heart M Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level. PZO1121
Flesh Puppet M Control a zombie in human guise. PZO1135
Garrulous Grin This spell plants a seed of supernatural fear deep in a subject’s mind, causing self-doubt, stuttering, and evasiveness. PPC:SpyHB
Hidden Blades Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. PPC:MaTT
Hold Person Paralyzes one humanoid for 1 round/level. PZO1110
Ignoble Form Target drow takes on the form of a half-elf and loses its darkvision, light blindness, and light sensitivity traits, if it normally has them but gains low-light vision; a +3 racial bonus on a single Craft, Knowledge, Perform, or Profession skill of its choice; and both a +4 bonus on Bluff checks and a +10 bonus on Disguise checks to pass itself off as a half-elf. PZO9466
Improve trap Improve one specific element of a trap. PZO1121
Inflict Pain Target takes a –4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Invisibility Subject is invisible for 1 min./level or until it attacks. PZO1110
Ironskin DF/M Your skin hardens and takes on the color and texture of rough iron. PRG:MC
Jealous Rage You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. PPC:OO
Litany of Defense Doubles armor’s enhancement bonus. PZO1118
Litany of Eloquence Fascinates a single creature for 1 round. PZO1118
Litany of Entanglement Entangles a creature for 1 round. PZO1118
Litany of Warding You gain two additional attacks of opportunity for 1 round. PZO1118
Magic Siege Engine Siege engine gains +1 on targeting and damage rolls. PZO1118
Mindshock You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. PPC:OO
Open Book Make it permanently easier to learn more about a target. PZO1134
Pernicious Poison Target takes a -4 penalty against poison. PZO1117
Protection from Good, Communal As protection from good, but you may divide the duration among creatures touched. PZO1118
Protection from Law, Communal As protection from law, but you may divide the duration among creatures touched. PZO1118
Reaper’s Coterie DF Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. PZO9455
Scare Frightens creature of less than 6 HD. PZO1110
Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PZO9466
Shifted Steps Make a target sound as if elsewhere. PZO1134
Silence Negates sound in 20-ft. radius. PZO1110
Spellcurse Disrupt a spell affecting a target, causing the target 1d6 points of damage for each spell with a duration of 1 round or greater currently affecting it (the spells are not dispelled or modified.) PPC:MaTT
Spiritual Squire An ally made of pure force appears in a single 5-foot square within range. On your turn, the squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 lbs./CL, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). PZO9467
Summon Monster II Summons evil extraplanar creature to fight for you. PZO1110
Touch of Bloodletting This spell causes existing wounds on a target to bleed profusely. PZO9267
Toxic Gift Target suffers the effect of a poison in you. PZO1117
Umbral Weapon 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). PZO9455
Unadulterated Loathing Target is compelled to avoid another creature. PZO1117
Undetectable Alignment Conceals alignment for 24 hours. PZO1110
Undetectable Trap Make a trap extremely difficult to find. PZO1134
Vestment of the Champion Armor or shield gains a +1 enhancement per four levels. PZO1117
Vine Strike Enhance one of your natural or unarmed attacks with thorny vine growth. PZO1140
Widen Auras Increase the range of auras bestowed by your class. PZO1129

3rd-Level Antipaladin Spells
Spell Name Comp. Description Source
Accursed Glare Cause a creature to roll twice on attacks and saving throws and take the worse result BotM
Adjustable Disguise As disguise self, but you can change the disguise as a swift action. PZO1129
Ancestral Regression Transform a drow into a surface elf. PZO1121
Animate Dead M Creates undead skeletons and zombies. PZO1110
Battle Trance Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. PZO1121
Bestow Auras Transfer your paladin or antipaladin auras to another creature. PZO1129
Bestow Curse –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. PZO1110
Blade of Dark Triumph Bonded weapon gains ghost touch. PZO1117
Bloody Arrows When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. PPC:RTT
Burst of Speed You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. PZO1118
Charnel House M Create an area of semi-real gore. PZO1135
Claim Identity You steal the target’s face, transforming yourself into a flawless imitation of it. All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. PPC:SpyHB
Contagion Infects subject with chosen disease. PZO1110
Darkvision, Communal As darkvision, but you may divide the duration among creatures touched. PZO1118
Deadly Juggernaut Your might increases with every kill you make. PZO1118
Deceitful Veneer Make someone seem like an obvious liar. PZO1134
Deeper Darkness Object sheds shadows in 60-ft. radius. PZO1110
Defile Armor As sanctify armor, but gain DR 5/good when using judgment or smite. PZO1115
Dispel Magic Cancels one magical spell or effect. PZO1110
Draconic Ally M You create a semi-living intelligent draconic servant that loyally obeys and serves you. PZO9470
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target PZO9458
First World Revisions As ancestral regression, except as noted. PZO9466
Flesh Puppet Horde M Control multiple zombies in human guise. PZO1135
Hunger for Flesh Give a creature a bite attack and a hunger for its own kind’s flesh. PZO1135
Illusion of Treachery Make it seem like another is also responsible for your attacks. PZO1134
Inflict Moderate Wounds Touch attack, 2d8 damage +1/level (max +10). PZO1110
Irregular Size Curse a creature so one set of its limbs shrivels in size. PPC:MaTT
Isolate You cause the target to become invisible and silent, but only to his allies. PRG:MC
Litany of Escape Teleports a friend out of a grapple. PZO1118
Litany of Sight You can see invisible creatures and objects within 30 feet of you. PZO1118
Magic Circle Against Good/Law As protection spells, but 10-ft. radius and 10 min./level. PZO1110
Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). PZO1110
Nondetection M Hides subject from divination, scrying. PZO1110
Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. PPC:MaTT
Retributive Reparations If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save or become fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. PPC:OO
Revenant Armor When the wearer of a suit of armor warded by revenant armor is brought below 0 hp or becomes unconscious in combat, the armor animates allowing the unconscious wearer to move about under the constructs control. PZO9467
Sadomasochism When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. PZO9267
Screaming Flames Send forth a wave of flames screaming with the agony of the damned. PZO1135
Shield of Darkness You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. PZO9466
Stage Fright You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell in difficult circumstances or operating a complex device). PPZO9410
Summon Monster III Summons evil extraplanar creature to fight for you. PZO1110
Tail Strike You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PZO9470
Trial By Fire You test a creature’s purity of convictions by exposing it to a sheet of divine fire. PPC:SpyHB
Utter Contempt Target’s attitude worsens by two categories. PZO1117
Vampiric Touch Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. PZO1110
Vigilant Rest Cause a sleeping creature to retain some perception of its surroundings. PZO1140
Vile Dog Transformation Transform ordinary dogs into fiendish minions. PZO1135

4th-Level Antipaladin Spells
Spell Name Comp. Description Source
Banishing Blade You imbue a weapon with the ability to bull rush a creature. PPZO9410
Bloatbomb Kill a weak creature and turn its corpse into an explosive trap. PZO1129
Blood Ties When a target is harmed, so is the target’s relative. PZO1135
Claim Identity, Greater M This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell’s duration. PPC:SpyHB
Companion Transposition Swap places with your animal companion, familiar, or spirit animal via teleportation. PZO1140
Conditional Curse Bestow a curse that is difficult to remove without fulfilling a condition. PZO1134
Crime Wave Compel targets to commit criminal actions. PZO1134
Cruel Jaunt Sense creatures suffering from fear, then teleport close to them. PZO1135
Darkvision, Greater See 120 ft. in total darkness. PZO1117
Daywalker You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. PPC:C&C
Decollate A target can safely remove its head. PZO1135
Dimensional Blade For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. PZO9455
Dispel Good +4 against attacks by good creatures. PZO1110
Dispel Law +4 against attacks by lawful creatures. PZO1110
Eyes of the Void See 60 ft. in darkness, including magical darkness. PZO1129
Fear Subjects within cone flee for 1 round/level. PZO1110
Flash Forward At end of charge, alter time and return to your original position before you charged. PPC:MaTT
Foster Hatred Cause creatures to hate one type of creature. PRG:OA
Hasten Judgment M Quicken a soul’s journey to judgment— hampering resurrection or weakening undead foes. PRG:PA
Illusion of Treachery, Greater Make it seem like another is responsible for your attacks while concealing your own actions. PZO1134
Inflict Pain, Mass Inflict Pain, Mass: As inflict pain, but affecting one creature per level PRG:OA
Inflict Serious Wounds Touch attack, 3d8 damage +1/level (max +15). PZO1110
Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PPC:SpyHB
Invisibility, Greater As invisibility, but subject can attack and stay invisible. PZO1110
Invoke Deity F,M Infuse yourself with the powers of your deity’s planar realm. PRG:PA
Life of Crime Permanently turn someone into a crazed criminal. PZO1134
Litany of Madness A single target is confused for at least 1 round. PZO1118
Litany of Thunder A single target is deafened until the condition is removed, and is confused for 1 round. PZO1118
Litany of Vengeance Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. PZO1118
Magic Siege Engine, Greater Siege engine gains +1 on targeting and damage rolls for every four caster levels. PZO1118
Malediction F Channeling the blasphemy of fiends into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned should it die within the next minute. If you are lawful evil, souls are sent to Hell. If you are neutral evil, souls are sent to Abaddon. If you are chaotic evil, souls are sent to the Abyss. PZO1115
Mark of the Reptile God DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. PRG:MC
Masochistic Shadow You animate a target’s shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner’s life energy within it. PZO9466
Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. PZO1118
Overwhelming Poison Make a poison more difficult to resist. PZO1134
Poison Touch deals 1d3 Con damage 1/round for 6 rounds. PZO1110
Profane Nimbus Unholy energy damages good creatures that attack you and protects you from good attacks. PZO1135
Resounding Blow Melee attack deals 1d6 more damage. PZO1115
Shadowform You replace the target’s body with mystic shadow material drawn from the Shadow Plane. PZO9466
Slay Living Touch attack deals 12d6 +1 per level. PZO1110
Speak with Soul Hold an extended conversation with a soul. PRG:PA
Spellblight Jinx Inflict a curse similar to the spell burn spellblight on a creature. PPC:MaTT
Summon Monster IV Summons evil extraplanar creature to fight for you. PZO1110
Torpid Reanimation M Animate dead when a specific trigger condition occurs. PZO1135
Transplant Visage You add or remove a creature’s face to or from your own. PZO9267
Umbral Infusion You infuse the target mindless undead creature with power drawn from the Shadow Plane. PZO9466
Unholy Sword Weapon becomes +5, deals +2d6 damage vs. good. PZO1117
Wall of Bone Create a vertical wall of skeletal arms that attaches itself to any solid surface. PPC:MaTT

scroll to top