Water Breathing

School transmutation; Level alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, magus 3, psychic 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3; Domain water 3; Elemental School water 3; Mystery waves 3


Casting Time 1 standard action
Components V, S, M/DF (short reed or piece of straw)


Range touch
Target living creatures touched
Duration 2 hours/level; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not make creatures unable to breathe air.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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