Warp Metal

School transmutation [earth]; Level bloodrager 4, cleric 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (a twisted wire)


Range close (25 ft. plus 5 ft./2 levels)
Targets 1 Small metal object/level, all within a 20-ft. radius; see text
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)


You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a –4 penalty on attack rolls.

You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32.

Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item.

You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.

Section 15: Copyright Notice

Pathfinder Player Companion: Magic Tactics Toolbox © 2016, Paizo Inc.; Authors: Alexander Augunas, Steven T. Helt, Thurston Hillman, and Ron Lundeen.

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