Violent Misfire

School evocation; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a small piece of flint)


Range close (25 ft. + 5 ft./2 levels)
Target one early or advanced firearm
Duration 1 round/level
Saving Throw Will negates (object); Spell Resistance yes (object)


This spell creates a chaotic charge within the black powder loaded in a target firearm. The next time the target weapon fires during this spell’s duration, it automatically misfires. If this misfire causes the firearm to explode, the radius of the explosion is doubled and it deals maximum damage to all creatures in the radius. The firearm’s wielder also takes 1d6 additional points of fire damage per 2 caster levels (maximum 10d6) you have.

If the target is an advanced firearm, and the firearm misfires a second time in a row while this spell is in effect, it does not explode but still deals the additional damage to the wielder as described.

Violent Misfire, Mass

School evocation; Level sorcerer/wizard 6


Range medium (100 ft. + 10 ft./level)
Target one early or advanced firearm/level, no two of which can be more than 30 ft. apart


This spell functions as violent misfire except as noted above.

Section 15: Copyright Notice

Pathfinder Player Companion: People of the Wastes © 2017, Paizo Inc.; Authors: Logan Bonner, John Compton, Nathan King, Luis Loza, Christopher Wasko, and Linda Zayas-Palmer.

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