Transfer Tattoo

School transmutation; Level bard 1, sorcerer/wizard 1, witch 1


Casting Time 1 standard action
Components V, S, M (tattooing needle)


Range touch
Target one magic tattoo
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes


With this spell, you can transfer one magic tattoo from one creature to another. A target that isn’t willing to have his tattoo removed or to receive the transferred tattoo can resist this spell with a Fortitude save—if successful, the transfer fails and the caster of this spell is staggered for 1 round by the backlash of magical energy. A tattoo can be transferred from a dead creature in this manner to a living host, provided the body has been dead no longer than one hour per caster level.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.

scroll to top