Trade Items

School conjuration (teleportation); Level bard 3, mesmerist 3, sorcerer/wizard 4, summoner 3


Casting Time 1 standard action
Components V, S, F (any held object weighing no more than 5 lbs./level)


Range close (25 ft. + 5 ft./2 levels)
Target one object weighing no more than 5 lbs./level
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)


You cause the target object and the object used as a focus for the spell to immediately swap places. The target object appears in your hand (or falls to the ground in your square if you are unable to hold it). The stronger the connection between the two objects, the more difficult the spell is to resist, as indicated on the table below. The modifiers are cumulative.

Similarity DC
The two objects are the same type of object (such as “keys,” “swords,” “scrolls”) +1
The two objects are made of the same material +1
The two objects have the same weight (accurate to the nearest ounce) +1
The two objects are part of the same set or made +2 in the exact same mold +2
The target object has a higher gp value than the focus item -2
The target object is tied its holder, such as a bonded item -2
Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

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