Tireless Pursuit

School transmutation; Level inquisitor 1, ranger 1


Casting Time 1 standard action
Components V, S, M (a hard biscuit)


Range personal
Targets you
Duration 1 hour/level (D)


You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching. In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued.

Section 15: Copyright Notice

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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