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Temporary Graft

School transmutation; Level alchemist 3, bloodrager 3, magus 4, occultist 3, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, F (a dismembered body part)


Range personal
Target you
Duration 1 minute/level (D)


You temporarily graft a dismembered body part onto yourself. You must have the body part in your possession or the spell has no effect. The graft must come from a creature the same size category as you. You can have only one graft active at a time. Grafting on a new body part immediately ends the effects of the older casting and causes that body part to fall off. The effect of the graft depends on the type of body part you choose to graft to yourself, as follows.

Fins: The fins grant you a 40 foot swim speed.

Head: The head grants you all-around vision. If the head came from a creature that had darkvision, low-light vision, or scent, you gain the appropriate senses at half the normal range. You can speak through either head, but not both simultaneously. You don’t receive any additional special abilities the head might have had (like a medusa’s petrifying gaze ability).

Leg: The leg increases your base movement speed by 5 feet and grants you a +2 bonus to CMD against overrun and trip combat maneuvers (the usual bonus for having an extra leg).

Wings: The wings grant you a 40-foot fly speed (poor maneuverability).

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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