Tactical Adaptation

School transmutation; Level magus 3


Casting Time 1 standard action
Components V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell’s duration)


Range personal
Target you
Duration 1 minute/level


This spell was developed by an Academy student after several weeks of observing (and occasionally joining) barroom brawls. You draw on your mind’s hidden reserves, instantaneously mastering advanced combat techniques.

When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day.

A creature can benefit from only one tactical adaptation spell at a time.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.

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