Telempathic Projection

School enchantment (compulsion) [emotion, mind-affecting]; Level mesmerist 1, psychic 1, spiritualist 1


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level
Saving Throw Will negates (see text); Spell Resistance yes


You alter the target’s mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively (see the Diplomacy skill). You can instead use this spell to assist your own or an ally’s Bluff, Diplomacy, Intimidate, Perform, or Sense Motive check, granting that check a +5 insight bonus against the target of your telempathic projection with no save. In this case, the spell’s duration expires immediately when the skill check is complete.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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