Symbol of Persuasion

School enchantment (charm) [mind-affecting]; Level cleric/oracle 6, sorcerer/wizard 6, witch 6; Subdomain revolution 6, tyranny 6; Mystery intrigue 6


Components V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)


Saving Throw Will negates


This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster (as the charm monster spell) for 1 hour per caster level.

Unlike symbol of death, symbol of persuasion has no hit point limit; once triggered, a symbol of persuasion simply remains active for 10 minutes per caster level.

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