Swarm of Fangs

School conjuration (summoning); Level druid 3, psychic 3, sorcerer/ wizard 3, summoner 3, witch 3

CASTING

Casting Time 1 round
Components V, S, M (a lizard’s tooth)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of animate teeth
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. These fangs attack all creatures within the swarm’s area. You can summon the swarm so that it shares an area with other creatures, and you can move the swarm up to 40 feet each round as a move action. If you choose not to move the swarm, it automatically moves up to 40 feet to envelop the nearest creature (including you) if it has not already done so.

Creatures caught inside the swarm’s area of effect take 2d6 points of damage. The fangs deal damage to all creatures sharing their area when they first appear, and at the end of their movement each round.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Monster Codex © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ Taylor.

scroll to top