Casting Time 1 standard action
Components V, S, F (footwear)
Duration 1 round/level
Saving Throw none; Spell Resistance no
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. While the spell is in effect, the footwear’s wearer treats any Acrobatics skill check to balance as though the wearer had rolled a 20.
Pathfinder Player Companion: Adventurer’s Armory 2 © 2017, Paizo Inc.; Authors: Jenny Jarzabski, Mikko Kallio, Isabelle Lee, Luis Loza, Joe Pasini, David N. Ross, and Linda Zayas-Palmer.