Surefoot Boots

School transmutation; Level druid 2, occultist 2, ranger 2, shaman 2


Casting Time 1 standard action
Components V, S, F (footwear)


Range personal
Target you
Duration 1 round/level
Saving Throw none; Spell Resistance no


You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. While the spell is in effect, the footwear’s wearer treats any Acrobatics skill check to balance as though the wearer had rolled a 20.

Section 15: Copyright Notice

Pathfinder Player Companion: Adventurer’s Armory 2 © 2017, Paizo Inc.; Authors: Jenny Jarzabski, Mikko Kallio, Isabelle Lee, Luis Loza, Joe Pasini, David N. Ross, and Linda Zayas-Palmer.

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