School evocation [light]; Level druid 7, shaman 7; Domain sun 7; Subdomain stars 7; Mystery solar 7


Casting Time 1 standard action
Components V, S, DF


Range 60 ft.
Area line from your hand
Duration 1 round/level or until all beams are exhausted*
Saving Throw Reflex negates and Reflex half; see text; Spell Resistance yes


For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam per three caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted.

Each creature in the beam is blinded (permanently*) and takes 4d6 points of damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the beam takes 1d6 points of damage per caster level (maximum 20d6), or half damage if a Reflex save is successful. In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.


The blindness caused by this spell does not have a duration listed, but it has been confirmed by the publisher that it should cause permanent blindness.


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