Summon Ship

School conjuration (creation); Level arcanist 4, bard 4, cleric 4, occultist 3, oracle 4, psychic 4, skald 4, sorcerer 4, summoner 3, unchained summoner 3, warpriest 4, wizard 4


Casting Time 10 minutes
Components V, S, F (a miniature ship; see text)


Range close (25 ft. + 5 ft./2 levels)
Effect One conjured ship
Duration 1 day/level
Saving Throw none; Spell Resistance no


When you cast this spell, you must hold out a miniature model of the ship you intend to create. The spell assembles a ship from raw materials conjured from other planes, taking a shape similar to the miniature ship in your hand. The miniature ship must be elaborately carved and worth 10% of the price of the type of ship it represents. The ship comes with all equipment necessary for sailing or rowing the ship but provides no crew or cargo. If you attempt to conjure the ship into a location where there isn’t a sufficient amount of water to keep the ship afloat, the spell fails. The ship displaces all water and Medium or smaller aquatic animals within its space when it appears, but the location must be otherwise unoccupied at the time of casting the spell. You can cast this spell again to extend the duration of the conjured ship, replacing the remaining duration with the new spell’s duration. When the spell’s duration ends or the spell is dismissed, the ship instantly stops moving and then falls apart over the course of a minute.

The largest type of ship that you can summon depends on your caster level, as indicated by the table below.

Caster Level Ship Type Focus Cost
7th Keelboat 300 gp
11th Longship or sailing ship 1,000 gp
13th Junk 1,500 gp
15th Warship 2,500 gp
17th Galley 3,000 gp
Section 15: Copyright Notice

Pathfinder Player Companion: Blood of the Ancients © 2018, Paizo Inc.; Authors: John Compton, Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.

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