Summon Ancestral Guardian

School conjuration (summoning); Level bard 3, cleric/oracle 3


Casting Time 1 standard action
Components V, S, F/DF (stone metal image of your ancestor)


Range medium (100 ft. + 10 ft./level)
Effect two summoned ancestor spirits
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes


You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.

Section 15: Copyright Notice

Pathfinder Companion: Dwarves of Golarion © 2009, Paizo Publishing, LLC; Authors: David Eitelbach, Russ Taylor, JD Wiker, Keri Wiker, and Hank Woon.

scroll to top