Storm Step

School conjuration (teleportation) [electricity]; Level magus 3, sorcerer/wizard 3, witch 3


Casting Time 1 standard action
Components V,S


Target you
Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw Reflex halves; Spell Resistance yes


You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.

You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of electricity damage per 2 caster levels (maximum 5d8). A successful Reflex save halves the damage.

If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell’s range permits; otherwise, your movement stops in the square adjacent to the barrier and the effect ends.

Section 15: Copyright Notice

Pathfinder Player Companion: Blood of the Elements © 2014, Paizo Inc.; Authors: Tim Akers, Judy Bauer, Jim Groves, Chris Lites, Dale C. McCoy, Jr., and Cassidy Werner.

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