Casting Time 1 round
Components V, S, F (a storm, either natural or magical)
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain.
This spell allows the storm’s power to fill you, granting you knowledge and images of what else lies within its reach. As long as you remain within the storm, you can concentrate on it for 1 minute to determine whether or not other living creatures with an Intelligence score of 3 or higher are caught in the storm within 400 feet of you. Due to the nature of the spell, you do not need to attempt concentration checks against violent wind or storms when casting the spell, but other elements that might disrupt spellcasting require checks as normal. While the spell is in effect, you no longer need to attempt concentration checks as a result of wind or storms for spells you cast or concentrate on.
Once you’ve sensed creatures with this spell by concentrating for 1 minute, you can continue concentrating to learn more. After you concentrate for 1 additional round, the spell reveals to you via winds and rain the presence of any Small or larger living creature with an Intelligence of 3 or higher within 400 feet of you. After 2 consecutive rounds of concentration, you learn the approximate distance to the detected life forms from your current location. After 3 rounds of concentration, the rain and winds allow you to determine the approximate direction of each life form. Once you’ve concentrated in this way for 3 rounds, you gain a bonus equal to half your caster level on your next initiative check during the spell’s duration.
Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.