Stay the Hand

School enchantment (compulsion) [mind-affecting]; Level paladin 4


Casting Time 1 immediate action
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration 1/round per level and special; see text
Saving Throw Will partial; Spell Resistance yes


You cause a creature’s arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed Saving Throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful Saving Throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a -5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a -2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

Section 15: Copyright Notice

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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