Casting Time 1 standard action
You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing it with a ghostly glow and great power. The weapon becomes a ghost touch weapon, and gains one of the following additional benefits, depending on the type of emotion you infuse into the weapon. If a special ability wouldn’t apply to the chosen weapon (such as vicious on a ranged weapon), the weapon doesn’t gain that benefit.
Anger: The weapon also gains the vicious special ability.
Dedication: The weapon also gains the returning special ability.
Despair: The weapon also gains the cruel special ability.
Fear: The weapon also gains the menacing special ability.
Hatred: The weapon also gains the cunning special ability.
Jealousy: The weapon also gains the mimetic special ability.
Zeal: The weapon also gains the keen special ability.
If you are a spiritualist and the type of emotional energy you choose matches the emotional focus of your phantom, the weapon grants its wielder a +2 bonus on skill checks with both skills you gain Skill Focus in from your phantom’s emotional focus.
Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.