Speak with Soul

School necromancy; Level antipaladin 4, cleric 6, medium 4, paladin 4, shaman 6, spiritualist 6


Casting Time 1 minute
Components V, S, M (a drop of candle wax)


Range 10 ft.
Target see text
Duration 1 minute/level (D)
Saving Throw Will negates; see text; Spell Resistance no


You commune with the soul of a dead creature.

To cast this spell, you must be at the soul’s place of death or be in the soul’s presence, whether it is contained in a receptacle, powers an intelligent magic item, or other possibilities. The soul can attempt a Will save to resist the spell as if it were alive.

A soul contacted this way can speak normally in any language it knows. Unlike speak with dead and similar spells, you are not limited to asking questions and can engage in normal conversation with the soul (and vice versa). The soul isn’t an undead creature and isn’t compelled to speak or be truthful.

Generally, the soul only knows what it knew in life, although souls that persisted with awareness of their surroundings after death may have more to offer.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.

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