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Speak with Plane

School divination; Level cleric 4, medium 3, shaman 4, sorcerer/wizard 4, summoner 3, witch 4


Casting Time 1 standard action
Components V, S, F/DF (a small glass bead)


Range close (25 ft. + 5 ft./2 levels)
Target one plane with a sentient structure
Duration 1 minute/level
Saving Throw Will negates (see text); Spell Resistance yes


You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions. A tangible manifestation of the plane (such as the ground) must be within the spell’s range upon casting.

You can ask the sentient plane one question per 2 caster levels.

If the plane’s alignment is at least one step away from yours, the plane can attempt a Will save to resist the spell. A plane typically has a +20 bonus on Will saves, and a demiplane typically has a +15 bonus on Will saves. A plane’s traits can further affect these bonuses: a mildly aligned plane receives a +2 bonus, and a strongly aligned plane or a plane with the wild magic trait receives a +4 bonus on its save.

If a plane has been subject to this spell within the past week, a new casting of this spell targeting the same plane fails. If speak with plane targets a plane that does not have a sentient structure, the spell fails.

Section 15: Copyright Notice

Pathfinder Player Companion: Plane-Hopper’s Handbook © 2018, Paizo Inc.; Authors: James Case, John Compton, Leo Glass, Avi Kool, Adrian Ng, Lacy Pellazar, Daniel Reed, Mikhail Rekun, Amber E. Scott, Tork Shaw, and Linda Zayas-Palmer.