School conjuration (creation) [water]; Level bloodrager 2, druid 2, ranger 2, sorcerer/wizard 2; Subdomain oceans 2, rivers 2; Bloodline aquatic 2; Elemental School water 2; Mystery waves 2


Casting Time 1 standard action
Components V, S, M/DF (a few drops of oil and water)


Range touch
Targets creature touched
Duration 10 minutes/level (D)
Saving Throw Reflex negates (harmless); Spell Resistance no


You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target’s speed increases by 10 feet.

If going downhill, speed increases by 20 feet instead, but slipstream provides no movement bonus when going uphill.

While swimming, the slipstream increases the target’s swim speed by 20 feet-if the target does not have a swim speed, this spell grants a swim speed of 20 ft.

Section 15: Copyright Notice

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

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