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Shock Arrow

School evocation [electricity]; Level bloodrager 1, cleric/oracle 2, druid 1, inquisitor 1, magus 1, paladin 1, ranger 1

CASTING

Casting Time 1 standard action
Components V, S, M (one arrow)

EFFECT

Range Medium (100 ft. + 10 ft./level) or see text
Effect arrow of electricity
Duration instantaneous or 1 round (see text)
Saving Throw none; Spell Resistance yes

DESCRIPTION

You create an arrow made of crackling electricity, which you may use for one of two effects.

  • Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals 1d6 points of electricity damage + 1 point per level (maximum +5).
  • Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and forms a forked bolt of electricity resembling a holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but they do not harm any nearby creatures.
Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.