Shadow Memory

School divination; Level bard 6, cleric 6, inquisitor 6, psychic 6, sorcerer/wizard 6, witch 6


Casting Time 1 hour
Components V, S, M (a work of art bearing your target’s likeness worth at least 1,500 gp)


Range personal
Target you
Duration 1 month
Saving Throw Will negates (harmless); Spell Resistance no (harmless)


While casting this spell, you slowly destroy a piece of art bearing your victim’s likeness and beseech the Mantis God to grant you access to lost knowledge and lore.

This endows you with information that could facilitate the target’s assassination by your hands. This information must be chosen from one of the three following categories-back doors, character, or weakness.

Back doors informs you of hidden passages and other means of navigation within your target’s home. While inside your target’s home, you gain a +10 insight bonus on Perception checks and gain the constant benefits of detect secret doors and find traps. You automatically see through any illusory walls in the target’s home.

Character lets you know of a compromising detail about your target’s personal life, giving you a +10 bonus on Bluff, Diplomacy, and Intimidate checks when attempting to gather information about your contracted victim from other people. Your target takes a -2 penalty on all saving throws against mind-affecting effects you generate, and you gain a +4 bonus on caster level checks you attempt to overcome the target’s spell resistance.

Weakness grants you knowledge of physical vulnerabilities your target has, as well as information about the target’s damage reduction, immunities, and other defensive abilities. If these vulnerabilities and defenses change during the spell’s duration, you immediately know. You automatically confirm all critical threats against the target.

Once your victim is slain or a month has passed (whichever comes first), the information you gained from the spell fades. While you can recall certain elements of these memories, you no longer gain any of the benefits associated with the spell. You can only have one target affected by shadow memory at any one time; if you cast this spell a second time while a previous casting is still active, the effects of the new spell replace the effects of the old one.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.

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