Sense Vitals

School divination; Level antipaladin 2, bard 2, ranger 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of blood)

EFFECT

Range personal
Target you
Duration 1 round/level

DESCRIPTION

This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow. This allows you to use any manufactured weapon to make sneak attacks, as the rogue ability of the same name, dealing an additional 1d6 points of damage; this additional damage increases by 1d6 for every 3 caster levels you possess beyond 3rd, to a maximum of +5d6 at 15th level. This additional damage stacks with other sources of precision damage.

Section 15: Copyright Notice

Pathfinder Player Companion: Dirty Tactics Toolbox © 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.

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