Screaming Flames

School evocation [evil, fire, mind-affecting]; Level antipaladin 3, cleric 3


Casting Time 1 standard action
Components V, S, M/DF (a charred animal or humanoid skull fragment)


Range close (25 ft. + 5 ft./2 levels)
Effect a sheet of flame up to 15 ft. long and 10 ft. high that moves 15 ft. in a straight line.
Duration instantaneous
Saving Throw Reflex half and Will negates (see text); Spell Resistance yes


A sheer wall of flame appears and rushes away from you.

Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.

If your campaign uses the sanity rules, a creature takes 1d6 points of sanity damage instead of Wisdom damage.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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