Riding Possession

School necromancy; Level medium 2, mesmerist 4, occultist 3, psychic 4, sorcerer/wizard 4, spiritualist 3, summoner 4, witch 4


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 hour/level (D); see text
Saving Throw Will negates; Spell Resistance yes


You stealthily project your soul into the host’s body as an observer, with limited ability to influence the target. This functions as possession, except the host is still in full control of its body and is unaware you are possessing it. You can’t communicate with the host directly, but you can cast mind-affecting spells or riding possession on the host as long as you can cast these spells as purely mental actions. Even if the spell you cast would normally affect more than one target or an area, it can affect only the host. If the host succeeds at a saving throw against a spell that you cast in this way, it immediately becomes aware that it is possessed, and if it was already aware, it receives another saving throw against riding possession. Protection from evil and similar effects don’t expel you from the host, but they do prevent you from casting further spells from within your host until their durations expire.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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