Casting Time 1 full-round action
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Saving Throw Fortitude partial (see text); Spell Resistance yes
You lacerate the body of the target creature with telekinetic force, rending it limb from limb. The target creature takes 1d6 points of damage per caster level you have (maximum 10d6 points of damage). If this spell deals an amount of damage to the target equal to more than half its maximum hit point total, one of the target’s limbs (determined randomly) is gruesomely ripped from the target’s body and flies 15 feet away from the creature in a random direction. The target then takes 1 point of bleed damage per 2 caster levels you have. The bleeding can be stopped by a successful DC 15 Heal check or the application of any effect that heals hit point damage, but the limb can be restored only by powerful healing effects such as heal or regeneration. If the damage reduces the target’s hit points to below 0, all of its limbs are affected in this fashion.
Creatures without discernible anatomy or limbs are unaffected by rend body.
Rend Body II
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 10d8). This spell can be undercast.
Rend Body III
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 15d8), and if a limb is ripped from its body, the target is sickened for as long as the bleed damage persists. This spell can be undercast.
Rend Body IV
This functions as per rend body III, but the target takes 1d8 points of damage per caster level (maximum 20d8), and one of the target’s limbs is ripped off if the amount of damage dealt is greater than 1/4 of its maximum hit point total. This spell can be undercast.
Pathfinder Player Companion: Psychic Anthology © 2017, Paizo Inc.; Authors: Alexander Augunas, Isabelle Lee, Luis Loza, Alex Riggs, Mark Seifter, Loren Sieg, and Jeremy Smith