Reloading Hands

School conjuration (creation); Level magus 2, ranger 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S


Range touch
Target projectile weapon touched
Duration 1 round/caster level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical for overcoming damage reduction and attacking incorporeal creatures, but is the standard for its type (a normal bullet or pellets and black powder in the case of firearms). Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

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